In the previous weeks, we introduced the Heroes of the first faction, House Rupah, to you in detail. The series of blog posts proceeds with Units and Buildings from this week on.
Full notes
Full A Year Of Rain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition8 changes0 removals
Gameplay
Balance
addedIn the previous weeks, we introduced the Heroes of the first faction, House Rupah, to you in detail. The series of blog posts proceeds with Units and Buildings from this week on. If you missed the introduction of the House Rupah heroes, read them here:
changedFind below an overview of all House Rupah units at your disposal. Remember, some abilities require an upgrade of the unit. They require to be researched in a specific building (more on that coming soon). Please note: The abilities and upgrades are still in balancing and might change until final release.
changedSpearmanThe Spearman is our basic melee unit. He can be trained in the Barracks . The upgrade "Reinforced Shields" allows him to take less damage from ranged attacks.
changedPathfinderThe Pathfinder is a range unit and can be trained in the Barracks as well. To unlock the Pathfinder in the Barracks, you need to build the Elven Enclave (Requires Barracks) as well. The upgrade "Stormseeker Arrows" allows her to inflict some of the damage to units standing around the target. Another upgrade unlocks the ability to summon an animal companion to fight together with, similar to Shen the Scarred and her fire elemental.
changedClericThe Cleric is an armored specialist, able to heal other units. You can train the Cleric in the Temple (Requires Barracks). The Cleric has the ability to instantly heal a friendly unit with a set amount of health. With an upgrade, she unlocks the ability to undo a negative effect on a unit. Another upgrade allows her to see invisible creatures and objects.
changedRunecasterThe Runecaster is a siege unit which can be trained in the Temple (Requires Barracks), but requires the Library (Requires Temple) building to be built. Besides his autocast ability, he has an upgrade that allows him to place a stealth trap of exploding runes that does AOE damage when a unit enters the trap.
A Year Of Rain changes
TTrainmap
addedIn the previous weeks, we introduced the Heroes of the first faction, House Rupah, to you in detail. The series of blog posts proceeds with Units and Buildings from this week on. If you missed the introduction of the House Rupah heroes, read them here:
changedFind below an overview of all House Rupah units at your disposal. Remember, some abilities require an upgrade of the unit. They require to be researched in a specific building (more on that coming soon). Please note: The abilities and upgrades are still in balancing and might change until final release.
changedThe Spearman is our basic melee unit. He can be trained in the Barracks . The upgrade "Reinforced Shields" allows him to take less damage from ranged attacks.
changedThe Pathfinder is a range unit and can be trained in the Barracks as well. To unlock the Pathfinder in the Barracks, you need to build the Elven Enclave (Requires Barracks) as well. The upgrade "Stormseeker Arrows" allows her to inflict some of the damage to units standing around the target. Another upgrade unlocks the ability to summon an animal companion to fight together with, similar to Shen the Scarred and her fire elemental.
changedThe Cleric is an armored specialist, able to heal other units. You can train the Cleric in the Temple (Requires Barracks). The Cleric has the ability to instantly heal a friendly unit with a set amount of health. With an upgrade, she unlocks the ability to undo a negative effect on a unit. Another upgrade allows her to see invisible creatures and objects.
In the previous weeks, we introduced the Heroes of the first faction, House Rupah, to you in detail. The series of blog posts proceeds with Units and Buildings from this week on. If you missed the introduction of the House Rupah heroes, read them here:
Find below an overview of all House Rupah units at your disposal. Remember, some abilities require an upgrade of the unit. They require to be researched in a specific building (more on that coming soon). Please note: The abilities and upgrades are still in balancing and might change until final release.
The Worker
The worker unit, a typical gnome. Ready to mine Anorium from the mines or to cut trees to receive wood. You can recruit more workers in the Keep. One ability of the Worker is to hide in his Keep, enabling the Keep to attack. Another passive perk of the worker is that he decreases the construction time of a building by a certain percentage. Using multiple workers on a construction site will reduce the construction time even more.
Spearman
The Spearman is our basic melee unit. He can be trained in the Barracks. The upgrade "Reinforced Shields" allows him to take less damage from ranged attacks.
Pathfinder
The Pathfinder is a range unit and can be trained in the Barracks as well. To unlock the Pathfinder in the Barracks, you need to build the Elven Enclave (Requires Barracks) as well. The upgrade "Stormseeker Arrows" allows her to inflict some of the damage to units standing around the target. Another upgrade unlocks the ability to summon an animal companion to fight together with, similar to Shen the Scarred and her fire elemental.
Cleric
The Cleric is an armored specialist, able to heal other units. You can train the Cleric in the Temple (Requires Barracks). The Cleric has the ability to instantly heal a friendly unit with a set amount of health. With an upgrade, she unlocks the ability to undo a negative effect on a unit. Another upgrade allows her to see invisible creatures and objects.
Runecaster
The Runecaster is a siege unit which can be trained in the Temple (Requires Barracks), but requires the Library (Requires Temple) building to be built. Besides his autocast ability, he has an upgrade that allows him to place a stealth trap of exploding runes that does AOE damage when a unit enters the trap.
Knight
The Knight is a melee tank unit and can be trained in the Barracks. It does require the Stables (Requires Elven Enclave) to be built as well. The upgrade "Armored Warhorses" increase its health.
Djinni
The Djinni is a magical range unit. It can be trained in the Floating Gardens (Requires Temple, Elven Enclave). Djinnis have an upgrade that unlocks the ability "Thunderwave". It allows them to deal damage on units in a cone area in front of them and pushes the opponents some meters away.
Depending on the selected role at the beginning of the match, additional upgrades unlock. Those are not listed here. Stay tuned!