What changed
1 fix0 additions0 changes0 removals
fixedYou heard it here first, folks! A Walk Along the Wall, as of right now, has been blessed (or cursed) with the following changes: - Overhauled harder difficulty modes (you should try them! They're pretty fun! And actually possible!) - Added Easy(ier) mode - Tweaked lives to only be relevant on Very Hard (Doomed) difficulty - Fixed poems of earlier stages still being played if sent back on harder difficulty - Added run length tracker (and a best record) for each difficulty - Added global speedrunning leaderboards!!! - Tweaked colour of analog timer - Removed stock Unity launcher - Added ingame resolution picker - Added ingame quality preset picker - Fixed Player only rotating (when using KB/M) diagonally - Fixed controller not working in titlescreen menu - Added ability to skip poems at beginning of next stage - Fixed certain English phrases not behaving correctly - Tweaked dodging to now take place over multiple frames - Tweaked dodging to now incur invincibility for a small timeframe afterwards - Fixed teleport & dodge (on controller) cancelling eachother out - Added PS4 controller support (check controls menu) - Fixed fight timer still decreasing while soft-paused - Tweaked boss healthbar to now turn transparent when player is behind it - Fixed second boss miscalculating total health - Fixed third boss teleporting on top of player - Fixed fourth boss being hurt during player death animation - Improved red warning-lasers to now indicate turning direction - Fixed some of fourth boss' actions not being synced to music - Optimized final boss - Added player hurt sfx
A Walk Along the Wall changes
fixedYou heard it here first, folks! A Walk Along the Wall, as of right now, has been blessed (or cursed) with the following changes: - Overhauled harder difficulty modes (you should try them! They're pretty fun! And actually possible!) - Added Easy(ier) mode - Tweaked lives to only be relevant on Very Hard (Doomed) difficulty - Fixed poems of earlier stages still being played if sent back on harder difficulty - Added run length tracker (and a best record) for each difficulty - Added global speedrunning leaderboards!!! - Tweaked colour of analog timer - Removed stock Unity launcher - Added ingame resolution picker - Added ingame quality preset picker - Fixed Player only rotating (when using KB/M) diagonally - Fixed controller not working in titlescreen menu - Added ability to skip poems at beginning of next stage - Fixed certain English phrases not behaving correctly - Tweaked dodging to now take place over multiple frames - Tweaked dodging to now incur invincibility for a small timeframe afterwards - Fixed teleport & dodge (on controller) cancelling eachother out - Added PS4 controller support (check controls menu) - Fixed fight timer still decreasing while soft-paused - Tweaked boss healthbar to now turn transparent when player is behind it - Fixed second boss miscalculating total health - Fixed third boss teleporting on top of player - Fixed fourth boss being hurt during player death animation - Improved red warning-lasers to now indicate turning direction - Fixed some of fourth boss' actions not being synced to music - Optimized final boss - Added player hurt sfx
You heard it here first, folks! A Walk Along the Wall, as of right now, has been blessed (or cursed) with the following changes: - Overhauled harder difficulty modes (you should try them! They're pretty fun! And actually possible!) - Added Easy(ier) mode - Tweaked lives to only be relevant on Very Hard (Doomed) difficulty - Fixed poems of earlier stages still being played if sent back on harder difficulty - Added run length tracker (and a best record) for each difficulty - Added global speedrunning leaderboards!!! - Tweaked colour of analog timer - Removed stock Unity launcher - Added ingame resolution picker - Added ingame quality preset picker - Fixed Player only rotating (when using KB/M) diagonally - Fixed controller not working in titlescreen menu - Added ability to skip poems at beginning of next stage - Fixed certain English phrases not behaving correctly - Tweaked dodging to now take place over multiple frames - Tweaked dodging to now incur invincibility for a small timeframe afterwards - Fixed teleport & dodge (on controller) cancelling eachother out - Added PS4 controller support (check controls menu) - Fixed fight timer still decreasing while soft-paused - Tweaked boss healthbar to now turn transparent when player is behind it - Fixed second boss miscalculating total health - Fixed third boss teleporting on top of player - Fixed fourth boss being hurt during player death animation - Improved red warning-lasers to now indicate turning direction - Fixed some of fourth boss' actions not being synced to music - Optimized final boss - Added player hurt sfx