Full notes
Full A.W.O.L. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- Server
A.W.O.L. changes
Less than 24 hours ago we released A.W.O.L. to the public and seeing the reaction from fans and players has been amazing. We want to thank you all for your support, your feedback, and for playing and enjoying our game.
We've pushed a minor update to A.W.O.L. fixing a handful of gameplay and visual issues:
The file awol_customize.con has been moved to the root user directory, allowing you to make gameplay changes to things like enemy health and behaviors, weapon damages, and other gameplay settings. Have fun!
Fixing objective text not displaying correctly under certain conditions
Fixing glass and other breakable surfaces still remaining blockable / hitscanable after they break
Fixing issue with player hitbox being too big in some instances, making it seem like enemies can shoot around corners
Improving AI Bot return teleport conditions
Attempting to improve performance in Jungle levels by adding distance/LOD effect to some visual models (more extensive fixes of this nature to come)
Fixing TROR portal issue in several maps where areas will suddenly not be able to be shot through or causing other visual problems
Fixing several minor visual effects or issues in several maps
We greatly appreciate the feedback we've received and will continue making changes and updates as issues are reported. Please join us in our Discord server for more info and to stay up-to-date with A.W.O.L.!
Source
Changelog.gg summarizes and formats this update. How we read updates.
