HomeGamesUpdatesPricingMethodology
Steam News29 May 20179y ago

We're back from Pixel Heaven!

We're back home since yesterday. Unfortunately, we haven't won anything, but I guess the awards doesn't matter as long as you're doing your thing, right?

Full notes

Full A Trip to Yugoslavia: Director's Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedWe're back home since yesterday. Unfortunately, we haven't won anything, but I guess the awards doesn't matter as long as you're doing your thing, right? Truly told, my guts we're telling me that we won't get any award, but that didn't bother me. It was our first time on this kind of huge event. Yeah, it was a big thing for us. I've met a lot of awesome people such as Scriptwelder, guys from Juggler Games and SuperHot Team. It felt pretty awesome just to be able to talk with them. I was scared as hell. I was scared to leave our panel and interact with other developers during the beginning hour. I felt like an ant compared to the humans, but then I've noticed that I have a chance to meet them all and I need to take it. On the second day, it didn't feel like a competition. It felt like home. I've became a part of the Polish GameDev Family. We've became a part of it... Thank you all! See ya around!

A Trip to Yugoslavia: Director's Cut changes

changedWe're back home since yesterday. Unfortunately, we haven't won anything, but I guess the awards doesn't matter as long as you're doing your thing, right? Truly told, my guts we're telling me that we won't get any award, but that didn't bother me. It was our first time on this kind of huge event. Yeah, it was a big thing for us. I've met a lot of awesome people such as Scriptwelder, guys from Juggler Games and SuperHot Team. It felt pretty awesome just to be able to talk with them. I was scared as hell. I was scared to leave our panel and interact with other developers during the beginning hour. I felt like an ant compared to the humans, but then I've noticed that I have a chance to meet them all and I need to take it. On the second day, it didn't feel like a competition. It felt like home. I've became a part of the Polish GameDev Family. We've became a part of it... Thank you all! See ya around!

We're back home since yesterday. Unfortunately, we haven't won anything, but I guess the awards doesn't matter as long as you're doing your thing, right? Truly told, my guts we're telling me that we won't get any award, but that didn't bother me. It was our first time on this kind of huge event. Yeah, it was a big thing for us. I've met a lot of awesome people such as Scriptwelder, guys from Juggler Games and SuperHot Team. It felt pretty awesome just to be able to talk with them. I was scared as hell. I was scared to leave our panel and interact with other developers during the beginning hour. I felt like an ant compared to the humans, but then I've noticed that I have a chance to meet them all and I need to take it. On the second day, it didn't feel like a competition. It felt like home. I've became a part of the Polish GameDev Family. We've became a part of it... Thank you all! See ya around!

Source

Steam News / 29 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.