Full notes
Full A Trail of Ooze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
A Trail of Ooze changes
Lovely hoomans!
After the initial launch of the demo we gathered a ton of valuable feedback from YOU and now some of that made it into the demo:
Added a pause menu that can be accessed using "Esc".
"Exit button" in inventory closes the inventory instead of taking you to the main menu.
Increased walking speed. No running animation yet but I'm tempted to create a skip cycle animation for the full game! Personally I call it skippety-hop which I learned was not correct Thoughts?
Chick Edvins obsession with shiny things is not as random anymore!
Added missing translations for the save and load menu and the "dancing cutscene".
Updated the info on the how to play menu (not Chinese or Greek)
Now back to the developing the full game. This will be the last demo update we see until release... I think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
