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Steam News26 July 201213y ago

Total War: SHOGUN 2 and Fall of the Samurai Updates Released

General fixes • Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. • Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

Full notes

Full A Total War Saga: FALL OF THE SAMURAI update

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What changed

1 fix0 additions1 change0 removals
  • Fixes
fixedGeneral fixes • Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. • Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. • Various audio fixes. • Correct banner is now shown by Tosa standard bearers. • Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. • Fixes for additional multiplayer campaign desync occurrences where identified. • Fixed graphical clipping issue with Shinsengumi’s cape. • Revolver Cavalry is now capped at 4 per army in multiplayer. • Hosts should now correctly leave a multiplayer campaign when client quits after a battle. • Fix for certain Daimyos portraits being stretched. • Saga's clan attributes should now be working correctly. • Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. • Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. • Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. • Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. • Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. • Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. • Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. • Various typographical fixes. • Event "Security Matters" should now have a relevant penalty. • Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. Unit rebalancing • Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.
changedAI improvements • Naval AI will now repair damaged fleets in battle. • Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. • Improvements to AI defence when AI has missile superiority. • AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player. • Further improvements made to reinforcing army AI to limit idle army behaviour. • Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers. • Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

A Total War Saga: FALL OF THE SAMURAI changes

fixedGeneral fixes • Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. • Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. • Various audio fixes. • Correct banner is now shown by Tosa standard bearers. • Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. • Fixes for additional multiplayer campaign desync occurrences where identified. • Fixed graphical clipping issue with Shinsengumi’s cape. • Revolver Cavalry is now capped at 4 per army in multiplayer. • Hosts should now correctly leave a multiplayer campaign when client quits after a battle. • Fix for certain Daimyos portraits being stretched. • Saga's clan attributes should now be working correctly. • Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. • Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. • Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. • Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. • Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. • Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. • Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. • Various typographical fixes. • Event "Security Matters" should now have a relevant penalty. • Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. Unit rebalancing • Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.
changedAI improvements • Naval AI will now repair damaged fleets in battle. • Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. • Improvements to AI defence when AI has missile superiority. • AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player. • Further improvements made to reinforcing army AI to limit idle army behaviour. • Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers. • Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

General fixes • Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. • Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. • Various audio fixes. • Correct banner is now shown by Tosa standard bearers. • Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. • Fixes for additional multiplayer campaign desync occurrences where identified. • Fixed graphical clipping issue with Shinsengumi’s cape. • Revolver Cavalry is now capped at 4 per army in multiplayer. • Hosts should now correctly leave a multiplayer campaign when client quits after a battle. • Fix for certain Daimyos portraits being stretched. • Saga's clan attributes should now be working correctly. • Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. • Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. • Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. • Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. • Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. • Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. • Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. • Various typographical fixes. • Event "Security Matters" should now have a relevant penalty. • Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. Unit rebalancing • Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

  • Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

  • Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

  • Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

AI improvements • Naval AI will now repair damaged fleets in battle. • Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. • Improvements to AI defence when AI has missile superiority. • AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player. • Further improvements made to reinforcing army AI to limit idle army behaviour. • Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers. • Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

Source

Steam News / 26 July 2012

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