Repeated intro
Hello everyone! Thank you so much for playing the demo and leaving such detailed feedback. I'm releasing a patch to fix some pressing issues and make some overall QOL of life improvements for those that have yet to complete the demo. Here's what's been added and changed:
What changed
1 fix3 additions3 changes0 removals
- Gameplay
- UI and audio
- Fixes
addedHello everyone! Thank you so much for playing the demo and leaving such detailed feedback. I'm releasing a patch to fix some pressing issues and make some overall QOL of life improvements for those that have yet to complete the demo. Here's what's been added and changed:
addedAdded "Story Mode" "Story Mode" can now be toggled on/off from the pause menu at any time. Enabling story mode will greatly reduce the difficulty of combat in the game, allowing for players to focus primarily on the narrative.
addedDropped Memory Iron can now be collected in combat by touching it.
changedItem info panel will now be open by default when viewing the shop or upgrade UI.
changedGame UI will now scale/position much better on most aspect ratios.
changedButton navigation on certain menus and scrolling consistency for controllers has been improved.
A Song Of Sunlight changes
addedHello everyone! Thank you so much for playing the demo and leaving such detailed feedback. I'm releasing a patch to fix some pressing issues and make some overall QOL of life improvements for those that have yet to complete the demo. Here's what's been added and changed:
addedAdded "Story Mode" "Story Mode" can now be toggled on/off from the pause menu at any time. Enabling story mode will greatly reduce the difficulty of combat in the game, allowing for players to focus primarily on the narrative.
addedDropped Memory Iron can now be collected in combat by touching it.
changedItem info panel will now be open by default when viewing the shop or upgrade UI.
changedGame UI will now scale/position much better on most aspect ratios.
Added "Story Mode"
"Story Mode" can now be toggled on/off from the pause menu at any time.
Enabling story mode will greatly reduce the difficulty of combat in the game, allowing for players to focus primarily on the narrative.
Dropped Memory Iron can now be collected in combat by touching it.
Item info panel will now be open by default when viewing the shop or upgrade UI.
Game UI will now scale/position much better on most aspect ratios.
Button navigation on certain menus and scrolling consistency for controllers has been improved.
Fixed a lot of spelling/grammatical errors.
And that's all for now! There likely won't be more patches until the release of chapter 2. Expect that before the end of the year!