Full notes
Full A Snail's Tale update
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Repeated intro
Greetings, we are excited to announce the release of the A Snail's Tale demo. The demo features about 30 minutes of content and serves as an introduction to the game's plot and mechanics. This demo is being released with the anticipation of a full game release sometime in Q2. Except around 6-8 hours of gameplay in the full release.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Events
- Compatibility
Save Often! This is an early release, so there may be crashes or soft locks. Balance and features may be subject to change in the final release.
Features
Turn based, side-view battle system reminiscent of classic RPGs
5 zany character classes to choose from, ranging from a chef who can cook enemies, to the Codwalloper who throws fish to attack
A fishing system. Fish for consumables, or use a Codwalloper to throw fish for damage!
Dojos, which are battle gauntlets that yield a rare accessory upon victory
Light puzzles/dungeon mechanics, such as arrow tiles that move you in a direction
Fun, off the wall dialogue from various NPCs... and a nonsensical plot with terrible food puns and snail references!
Notes
Controllers should be supported, but some parts such as button mapping have not been thoroughly tested yet
There will be random field events in the full release, which are unique pieces of dialogue that may give rewards. This was cut for time reasons.
Contact Us
We will try to monitor the Steam forums periodically, but for the quickest response please reach out either via email or Discord! We will also be seeking beta testers for the full game in a couple months time, so if you're interested reach out!
info@retreauxgames.com
Discord: https://discord.gg/somethingclassic (#retreaux-central channel)
Source
Changelog.gg summarizes and formats this update. How we read updates.
