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Full A Shadow Cast on Water update
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Repeated intro
Hello, I apologize for the long absence.
What changed
- Gameplay
- Performance
A Shadow Cast on Water changes
We've had some injury issues and teammate rescues that have taken some time, but we've gotten most of the scenarios done.
I have two announcements to make today.
The first is that we've found a graphic designer, so there will be a graphics update in the near future.
It may take a while, but the graphics will be replaced as soon as the work is completed.
Below is an example of their work. Stay tuned!
Secondly, I think we'll be done with development to the point where we can release it publicly within a month at least.
At the moment, the remaining tasks are.
>Addition of enemy objects and their graphical resources. >Adding the ending part. >Adding performance illustrations. >Miscellaneous bug fixes and balancing.
Most of the scenario content for days 1-4 has already been developed, but we decided that it would be better to upload it all at once instead of staggering it, so it's waiting for finalization.
That's all we have for today.
Thanks as always!
Source
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