Full notes
Full A Robot Named Fight! update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Store
- Balance
Patch Notes 1.4.0.25
Bug Fixes:
Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn
Fixed issue where player would float a fraction of a pixel above the ground
Fixed minor item in Factory2x1NoDown01
Cloaking device works against Wall Smashers
Fixed bug where tentacle blocks could harm you if you were above them
Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash
Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects
Fixed bug where getting hurt during a room transtion could put player out of bounds
Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station
Fixed bug where pongers could get stuck in corners
Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it
Fixed issue would game would sometimes recognize keyboard input while out of focus
Fixed issue where mouse would hide when booting up in windowed mode
Several other bugs I forgot to log
Siginificantly reduced chance for bouncing projectile to clip through terrain
New Area! Coolant Sewers
2 New Bosses
6 New Enemies
83 New Rooms
New Music
New Achievement To Unlock
New Bosses
Leviathan
Stalkus
New Enemies
Flesh Cherub
Bioplasma Tall Walker
Buzzer
Shelled Shooter
Eying Tenctacle
Flesh Seedling
New Items
*has an achievement
Lasorb*
Mechapirote
Web Bolt
Dive Shell*
Up Dog*
Hand of Hephastus
Zurvan's Pentangle
Laozi Bolt
Swell Bolt*
Bounce Bolt
Scrap Cache*
Artifice Beam*
Other New Achievements
GlitchScrap
New Synergies
Laser Beam synergizes with Fire Bolt
Prismatic Orb synergizes with Fire Bolt
Prismatic Orb synergizes with Big Bolt
Balance Changes:
While phaserang is in the air you can shoot as normal
If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn
Glitched Map reveals map tiles in the Forbidden Place
Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance
Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance
Wall Smashers deal 1 damage rather than 2 damage
Buzzsaw Shell Damage increased
Health Vorb now only needs 25 gibs to spawn health
Energy Vorb now only needs 10 gibs to spawn energy
Scrap Vorb now only needs 15 gibs to spawn scrap
Player's base projectile speed is now 18 (was 16)
Beams and Clouds no longer destroy projectiles
Polyphemus Lasers do 2 damage instead of 1
Polyphemus Projectiles have a speed of 12 instead of 8
Vorbs won't target the same gibs
ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once
Other Changes:
Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.
Redid Electrocharge projectile art and sound
Lessened Bass on Projectile Sound
Radial Bolts sound lower volume
Toxin Bolt and Slime Projectiles have big sprite
Paths to shops paths will very rarely environmental barriers (heat, darkness, water)
Item rooms and shrines can have environmental barriers (heat, darkness, water)
Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.
Neighboring rooms have chance to form conncetions
New Rooms:
ForestSlums1x1LeftRight01
ForestSlums1x1UpDown01
ForestSlums2x1LeftRight
ForestSlums1x2AllDirections01
ForestSlums2x2AllDirections01
Cave1x2WaterJump01
Cave2x1WaterJump01
BuriedCity1x2WaterJump01
BuriedCity2x1WaterJump01
Factory1x2WaterJump01
Factory2x1WaterJump01
Factory1x2VeryHighLeftRight01
Caves1x2Jump02
Revised Rooms:
Cave1x1AllExits02
Cave1x2AllExits01
Cave2x2NoDown01
ForestSlums3x2Start02
ForestSlums1x1AllExits01
Factory4x1AllExits02
Surface1x1AllExits04
Surface1x1IgnoreTerrainUp
Surface1x1AllExits02
Surface1x1IgnoreTerrainUp
Surface2x1NoDown
Cave1x1HiddenDoorUp01
BuriedCity1x2AllExits02
Source
Changelog.gg summarizes and formats this update. How we read updates.
