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Steam News24 May 20197y ago

1.4.0.25 Patch Notes

Patch Notes 1.4.0.25 Bug Fixes: Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.

Full notes

Full A Robot Named Fight! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes7 additions21 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Store
  • Balance
fixedBug Fixes:Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.
fixedBug Fixes:Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn
fixedBug Fixes:Fixed issue where player would float a fraction of a pixel above the ground
fixedBug Fixes:Fixed minor item in Factory2x1NoDown01
fixedBug Fixes:Cloaking device works against Wall Smashers
fixedBug Fixes:Fixed bug where tentacle blocks could harm you if you were above them

Patch Notes 1.4.0.25

Bug Fixes:

  • Fixed issue where flipped mouth babies spawn by killing Mouth Meat Splitters would get stuck or pass through walls.

  • Fixed issue with Cave2x1DamageBlocks02 traversal path that made it less likely to spawn

  • Fixed issue where player would float a fraction of a pixel above the ground

  • Fixed minor item in Factory2x1NoDown01

  • Cloaking device works against Wall Smashers

  • Fixed bug where tentacle blocks could harm you if you were above them

  • Fixed bug where fast players could leave the secret boss fight after it finishes, causing a crash

  • Fixed bug where spamming special move button could allow player to reopen shrine window during shrine teleportation effects

  • Fixed bug where getting hurt during a room transtion could put player out of bounds

  • Fixed bug where dying from purchasing an item while equipped with Artifice Helm would fail to give the player the item or achievements associated with it, and cause the shop to soft-lock if the player revisited it after respawning at a revenant station

  • Fixed bug where pongers could get stuck in corners

  • Fixed platform in Glitch1x2AllExits02 that dealth damage to player while standing on it

  • Fixed issue would game would sometimes recognize keyboard input while out of focus

  • Fixed issue where mouse would hide when booting up in windowed mode

  • Several other bugs I forgot to log

  • Siginificantly reduced chance for bouncing projectile to clip through terrain

New Area! Coolant Sewers

  • 2 New Bosses

  • 6 New Enemies

  • 83 New Rooms

  • New Music

  • New Achievement To Unlock

New Bosses

  • Leviathan

  • Stalkus

New Enemies

  • Flesh Cherub

  • Bioplasma Tall Walker

  • Buzzer

  • Shelled Shooter

  • Eying Tenctacle

  • Flesh Seedling

New Items

*has an achievement

  • Lasorb*

  • Mechapirote

  • Web Bolt

  • Dive Shell*

  • Up Dog*

  • Hand of Hephastus

  • Zurvan's Pentangle

  • Laozi Bolt

  • Swell Bolt*

  • Bounce Bolt

  • Scrap Cache*

  • Artifice Beam*

Other New Achievements

  • GlitchScrap

New Synergies

  • Laser Beam synergizes with Fire Bolt

  • Prismatic Orb synergizes with Fire Bolt

  • Prismatic Orb synergizes with Big Bolt

Balance Changes:

  • While phaserang is in the air you can shoot as normal

  • If Revenant Stations are unlocked 2 Revenant Stations Will Always Spawn

  • Glitched Map reveals map tiles in the Forbidden Place

  • Invisible Champions now have a 75% chance to drop a minor item rather than a %100 chance

  • Spore Champions now have a 25% chance to drop a minor item rather than a %50 chance

  • Wall Smashers deal 1 damage rather than 2 damage

  • Buzzsaw Shell Damage increased

  • Health Vorb now only needs 25 gibs to spawn health

  • Energy Vorb now only needs 10 gibs to spawn energy

  • Scrap Vorb now only needs 15 gibs to spawn scrap

  • Player's base projectile speed is now 18 (was 16)

  • Beams and Clouds no longer destroy projectiles

  • Polyphemus Lasers do 2 damage instead of 1

  • Polyphemus Projectiles have a speed of 12 instead of 8

  • Vorbs won't target the same gibs

  • ChompFrogs spawn minichompers every 5.5 seconds instead of every 4 seconds, and have a lower limit on their max spawned at once

Other Changes:

  • Cave Map, Factory Map, and Buried City Map renamed to Zone 1-3 Maps.

  • Redid Electrocharge projectile art and sound

  • Lessened Bass on Projectile Sound

  • Radial Bolts sound lower volume

  • Toxin Bolt and Slime Projectiles have big sprite

  • Paths to shops paths will very rarely environmental barriers (heat, darkness, water)

  • Item rooms and shrines can have environmental barriers (heat, darkness, water)

  • Non-traversal environmental effects (fog, light-flicker) are now chosen after traversal effects and won't prevent paths to secondary rooms from having said environmental traversal barriers.

  • Neighboring rooms have chance to form conncetions

New Rooms:

  • ForestSlums1x1LeftRight01

  • ForestSlums1x1UpDown01

  • ForestSlums2x1LeftRight

  • ForestSlums1x2AllDirections01

  • ForestSlums2x2AllDirections01

  • Cave1x2WaterJump01

  • Cave2x1WaterJump01

  • BuriedCity1x2WaterJump01

  • BuriedCity2x1WaterJump01

  • Factory1x2WaterJump01

  • Factory2x1WaterJump01

  • Factory1x2VeryHighLeftRight01

  • Caves1x2Jump02

Revised Rooms:

  • Cave1x1AllExits02

  • Cave1x2AllExits01

  • Cave2x2NoDown01

  • ForestSlums3x2Start02

  • ForestSlums1x1AllExits01

  • Factory4x1AllExits02

  • Surface1x1AllExits04

  • Surface1x1IgnoreTerrainUp

  • Surface1x1AllExits02

  • Surface1x1IgnoreTerrainUp

  • Surface2x1NoDown

  • Cave1x1HiddenDoorUp01

  • BuriedCity1x2AllExits02

Source

Steam News / 24 May 2019

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