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Steam News21 December 20187y ago

1.3.0.24 - Some Small Changes

Hi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidd

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Full A Robot Named Fight! update

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What changed

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  • Compatibility
addedHi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidden seed. It also fixes the bug that caused helms not to display properly. In addition to these fixes there have been some slight tweaks to the player physics. Though reception of the game is generally positive, when negative reviews do crop up they often mention that the physics feel too "floaty". This feeling of floatiness was very much intentional, attempting to match the feel of other classic titles from the golden age of SNES. However, in an attempt to provide everyone with a more positive experience I've tweaked the player's jump phsyics ever so slightly to try and find a happy medium between the floaty physics of the titles that inspired ARNF and the more tightly tuned controls of modern platformers. These changes were tested on the beta branch by the community on Discord and Patreon and were largely met with positive feedback, so I wanted to roll them out in time for the Steam Winter Sale. Please let me know your thoughts! Thanks, -Matt Full Patch Notes Here

A Robot Named Fight! changes

addedHi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidden seed. It also fixes the bug that caused helms not to display properly. In addition to these fixes there have been some slight tweaks to the player physics. Though reception of the game is generally positive, when negative reviews do crop up they often mention that the physics feel too "floaty". This feeling of floatiness was very much intentional, attempting to match the feel of other classic titles from the golden age of SNES. However, in an attempt to provide everyone with a more positive experience I've tweaked the player's jump phsyics ever so slightly to try and find a happy medium between the floaty physics of the titles that inspired ARNF and the more tightly tuned controls of modern platformers. These changes were tested on the beta branch by the community on Discord and Patreon and were largely met with positive feedback, so I wanted to roll them out in time for the Steam Winter Sale. Please let me know your thoughts! Thanks, -Matt Full Patch Notes Here

Hi everybody! You may have noticed the recent update to 1.3.0.24. This small patch addresses a couple issues with the previous release including several soft locks that could occur within a new mode accessible in a hidden seed. It also fixes the bug that caused helms not to display properly. In addition to these fixes there have been some slight tweaks to the player physics. Though reception of the game is generally positive, when negative reviews do crop up they often mention that the physics feel too "floaty". This feeling of floatiness was very much intentional, attempting to match the feel of other classic titles from the golden age of SNES. However, in an attempt to provide everyone with a more positive experience I've tweaked the player's jump phsyics ever so slightly to try and find a happy medium between the floaty physics of the titles that inspired ARNF and the more tightly tuned controls of modern platformers. These changes were tested on the beta branch by the community on Discord and Patreon and were largely met with positive feedback, so I wanted to roll them out in time for the Steam Winter Sale. Please let me know your thoughts! Thanks, -Matt Full Patch Notes Here

Source

Steam News / 21 December 2018

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