What changed
1 fix0 additions0 changes0 removals
fixedNew System — Item Enchantments & Typal Tags Crafting with Bo was kind of a sidegrade you could spam, and I never loved it. Reworked the whole thing: enchants are way more powerful now, but one-time use per shop visit. Bo now offers enchantment crafts that permanently modify an item and tag it with a category Enchantments: Health-on-use, Shield-on-use, Attack-on-use, +1 Multicast, +5% Crit Chance, -3 Mana Cost, -3 Energy Cost Enchantments stack on the same item An item's category changes with its enchantments. Slap Shield-on-use on anything and it counts as a Shield item for typal effects, including the icon and frame swap Four primary categories: Health, Shield, Attack, Ability Crafting Changes All crafting slots are one-time use per shop visit now. Enchantment crafts dropped from 50g to 15g to match the one-shot economy Shop items and crafting options persist when you leave and come back within the same round. Includes used crafts, bought items, and rerolls Shop state auto-saves on first roll, so closing the game won't wipe your progress New Items Added 10 new items that care about typal tags. New Boons Added 3 boons that care about typal tags. Balance Snowball got obliterated. I'm tired of seeing it. I apologize to the snowball enthusiast. Bug Fixes Subclass duplication: fixed multiple Subclass components being added every time UpdatePlayerStats refreshed. This may or may not address some crashes. Damage/heal numbers: no longer balloon and stack at the top of the screen during multicasts. They spawn mid-screen now, drift up, and fall off the top instead of clamping. Scale ramp tightened so big numbers stay legible QoL Slot upgrade cost label now always matches the actual cost on Start. No more mismatched prices on prefabs.
A Quest to Be The Best changes
fixedNew System — Item Enchantments & Typal Tags Crafting with Bo was kind of a sidegrade you could spam, and I never loved it. Reworked the whole thing: enchants are way more powerful now, but one-time use per shop visit. Bo now offers enchantment crafts that permanently modify an item and tag it with a category Enchantments: Health-on-use, Shield-on-use, Attack-on-use, +1 Multicast, +5% Crit Chance, -3 Mana Cost, -3 Energy Cost Enchantments stack on the same item An item's category changes with its enchantments. Slap Shield-on-use on anything and it counts as a Shield item for typal effects, including the icon and frame swap Four primary categories: Health, Shield, Attack, Ability Crafting Changes All crafting slots are one-time use per shop visit now. Enchantment crafts dropped from 50g to 15g to match the one-shot economy Shop items and crafting options persist when you leave and come back within the same round. Includes used crafts, bought items, and rerolls Shop state auto-saves on first roll, so closing the game won't wipe your progress New Items Added 10 new items that care about typal tags. New Boons Added 3 boons that care about typal tags. Balance Snowball got obliterated. I'm tired of seeing it. I apologize to the snowball enthusiast. Bug Fixes Subclass duplication: fixed multiple Subclass components being added every time UpdatePlayerStats refreshed. This may or may not address some crashes. Damage/heal numbers: no longer balloon and stack at the top of the screen during multicasts. They spawn mid-screen now, drift up, and fall off the top instead of clamping. Scale ramp tightened so big numbers stay legible QoL Slot upgrade cost label now always matches the actual cost on Start. No more mismatched prices on prefabs.
New System — Item Enchantments & Typal Tags Crafting with Bo was kind of a sidegrade you could spam, and I never loved it.
Reworked the whole thing
enchants are way more powerful now, but one-time use per shop visit. Bo now offers enchantment crafts that permanently modify an item and tag it with a category Enchantments: Health-on-use, Shield-on-use, Attack-on-use, +1 Multicast, +5% Crit Chance, -3 Mana Cost, -3 Energy Cost Enchantments stack on the same item An item's category changes with its enchantments. Slap Shield-on-use on anything and it counts as a Shield item for typal effects, including the icon and frame swap Four primary categories: Health, Shield, Attack, Ability Crafting Changes All crafting slots are one-time use per shop visit now. Enchantment crafts dropped from 50g to 15g to match the one-shot economy Shop items and crafting options persist when you leave and come back within the same round. Includes used crafts, bought items, and rerolls Shop state auto-saves on first roll, so closing the game won't wipe your progress New Items Added 10 new items that care about typal tags. New Boons Added 3 boons that care about typal tags. Balance Snowball got obliterated. I'm tired of seeing it. I apologize to the snowball enthusiast.
Bug Fixes Subclass duplication
fixed multiple Subclass components being added every time UpdatePlayerStats refreshed. This may or may not address some crashes.
Damage/heal numbers
no longer balloon and stack at the top of the screen during multicasts. They spawn mid-screen now, drift up, and fall off the top instead of clamping. Scale ramp tightened so big numbers stay legible QoL Slot upgrade cost label now always matches the actual cost on Start. No more mismatched prices on prefabs.