Full notes
Full A Package For Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Steam post image✨ Main Features
New System: Consumable Cards
A new type of item has arrived in A Package for Space: Consumable Cards.
Each card represents a specific item that can be summoned directly into the field through an orbital supply system.
Once used, the card is consumed.
New Acquisition Methods
Consumable Cards can now be obtained in multiple ways:
by opening card packs scattered across the world,
from specialized vendors,
through new automatic card dispensers.
This variety strengthens exploration, trade, and resource management.
Added Card Dispensers
New card dispensers have been deployed in selected areas across the map.
These machines allow players to quickly obtain packs or specific cards depending on their progression and available resources.
Card Distribution System
The distribution system has been designed to balance rarity and accessibility.
Some cards will be common and useful for everyday survival, while others will remain rare and highly sought after.
Every acquisition becomes a tactical decision.Steam post image
New Card Usage Interface
A dedicated interface has been added for activating cards.
This UI allows players to review essential information before use and initiate the supply request.
The goal: to make the experience clear, immersive, and efficient.Steam post image
Tactical Supply Strike: Targeted Drop Pod
When a consumable card is activated, a Drop Pod is automatically sent to the player’s location.
The pod crashes nearby and contains the exact item linked to the card used.
⚙️ Balancing & Design Intent
This system is designed to add a new tactical gameplay layer:
Anticipate your needs
Choose the right moment to activate a card
Explore to find the best opportunities
Use vendors and dispensers wisely
Accept the risks of a visible and potentially loud eventSteam post image
Miscellaneous Fixes
Internal adjustments to support future card system expansions
Optimized interactions between inventory, interface, and drop pod events
Improved overall fluidity during drop pod calls
Your choices shape your journey.
Source
Changelog.gg summarizes and formats this update. How we read updates.
