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Steam News21 September 20196y ago

Patch 03.11 is live! Big update dropping October 1st!

We have just pushed a fairly substantial update and here is the change log for it! version 03.11 changelist [ General level design adjustments ] - (starting to swap some core fragment location with other items and or A.

Full notes

Full A.N.N.E update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition3 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
  • Balance
fixed(starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed) - Fixed level design issues and missing cameras in multiple areas. - Added death collisions to automatically closing doors to avoid getting pushed through walls - fixed bug that caused an active ROM to get a longer cool-down after being upgraded - Reduced push damage slightly - Cleaned up some save game shenanigans - Fixed bug where mammoth stomps would cause all music to stop - Fixed laser anticipation animation - Tweaked the yokoi system (menu) acquisition scene - Fixed several camera issues (still in progress, will smoother camera transitions) - Psycho samurai now invincible - Made the debuff from ice attacks stronger - Fire ships can no longer shoot through walls - Mines now properly destroy all barriers - Laser weapon properly breaks block even after piercing an enemy - Fixed a bug that caused the plasma boss to not show up - Moved certain - Missing item in W2 base - Fixed broken rotating platform in W3 forest - Fixed missing Ambiant triggers
changed[HUD / MENU]
fixedFixed localization issues - Made damage display faster - Added additional information during core level up hud - French text re-written for certain equipment (ship armor, ship boosters) - Set default volume to 8
fixedAll achievements have been implemented! (but not fully tested yet) - Fixed Option C broken movement - new game +,++,+++ implemented! (locked for now:)) - Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.
addedAll Ship Options have been improved! Made to be much more fun and useful! : - Added boosters to all options - increased fire rate to all options - increased atp of all options
fixedPlayer active roms should be fixed and have minor visual differences at each upgrade level. - Walking sounds added - polished NO25 and A.N.N.E walk cycles -

A.N.N.E changes

fixed(starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed) - Fixed level design issues and missing cameras in multiple areas. - Added death collisions to automatically closing doors to avoid getting pushed through walls - fixed bug that caused an active ROM to get a longer cool-down after being upgraded - Reduced push damage slightly - Cleaned up some save game shenanigans - Fixed bug where mammoth stomps would cause all music to stop - Fixed laser anticipation animation - Tweaked the yokoi system (menu) acquisition scene - Fixed several camera issues (still in progress, will smoother camera transitions) - Psycho samurai now invincible - Made the debuff from ice attacks stronger - Fire ships can no longer shoot through walls - Mines now properly destroy all barriers - Laser weapon properly breaks block even after piercing an enemy - Fixed a bug that caused the plasma boss to not show up - Moved certain - Missing item in W2 base - Fixed broken rotating platform in W3 forest - Fixed missing Ambiant triggers
changed[HUD / MENU]
fixedFixed localization issues - Made damage display faster - Added additional information during core level up hud - French text re-written for certain equipment (ship armor, ship boosters) - Set default volume to 8
fixedAll achievements have been implemented! (but not fully tested yet) - Fixed Option C broken movement - new game +,++,+++ implemented! (locked for now:)) - Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.
addedAll Ship Options have been improved! Made to be much more fun and useful! : - Added boosters to all options - increased fire rate to all options - increased atp of all options

We have just pushed a fairly substantial update and here is the change log for it!

version 03.11 changelist

[ General level design adjustments ]

- (starting to swap some core fragment location with other items and or A.N.N.E pieces in order to improve the flow of the game ( W2 and W3 item placement tweaks still In progress). -Added required Elements display on area 1 map (other areas to be completed) - Fixed level design issues and missing cameras in multiple areas. - Added death collisions to automatically closing doors to avoid getting pushed through walls - fixed bug that caused an active ROM to get a longer cool-down after being upgraded - Reduced push damage slightly - Cleaned up some save game shenanigans - Fixed bug where mammoth stomps would cause all music to stop - Fixed laser anticipation animation - Tweaked the yokoi system (menu) acquisition scene - Fixed several camera issues (still in progress, will smoother camera transitions) - Psycho samurai now invincible - Made the debuff from ice attacks stronger - Fire ships can no longer shoot through walls - Mines now properly destroy all barriers - Laser weapon properly breaks block even after piercing an enemy - Fixed a bug that caused the plasma boss to not show up - Moved certain - Missing item in W2 base - Fixed broken rotating platform in W3 forest - Fixed missing Ambiant triggers

HUD / MENU

- Fixed localization issues - Made damage display faster - Added additional information during core level up hud - French text re-written for certain equipment (ship armor, ship boosters) - Set default volume to 8

[ Code ]

- All achievements have been implemented! (but not fully tested yet) - Fixed Option C broken movement - new game +,++,+++ implemented! (locked for now:)) - Fixed annoying Pull crystal bug where ground crystal would be sticking out and impossible to pull.

[Ship changes]

- All Ship Options have been improved! Made to be much more fun and useful! :

  • Added boosters to all options
  • increased fire rate to all options
  • increased atp of all options

[Hero]

- Player active roms should be fixed and have minor visual differences at each upgrade level. - Walking sounds added - polished NO25 and A.N.N.E walk cycles -

[Enemies]

- Lowered ship ring HP - Added dark FX to ship ring - big sub art polished, Added beam socket and missile pods - Added damage and spark FX on Beam arms - Replaced tiny Ship plasma bullets by proper ship plasma bullets - Large turrets red bullets are now destructible fire bullets - Fixed Crabs from being behind the environment and having a white dummy visible.

[Sounds]

-We fixed a volume issue where certain sounds were way too loud while in the ship compared to on foot. - Lowered the volume of a successful hit sfx - lowered the volume of a no damage hit sfx - Added missing music and jingle during some bosses.

[Some known issues]

- Some character animations still glitch (if hurt while climbing or collecting an item) - Some sounds are still missing - Some sounds may still be too loud or too soft. - Chubs, the NPC that trades Arcade tokens for accessories can sometime give an accessory that has been found already (need to clean that up). - Mini games need some polish - Some cameras can be a little annoying or missing - Some enemies may still need work (additional weapons,movement / speed adjustment). - and some more.

Source

Steam News / 21 September 2019

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