HomeGamesUpdatesPricingMethodology
Steam News19 November 20257mo ago

0.67.3 Update

Hello! This update introduced below changes and fixes. Implemented mesh particle system for projectiles. This improved performance significantly. Like 150+ fps with 200 active enemies.

Full notes

Full A Minor Pest Problem update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

2 fixes1 addition3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
addedThis update introduced below changes and fixes.
changedImplemented mesh particle system for projectiles. This improved performance significantly. Like 150+ fps with 200 active enemies. (Device - AMD Ryzen 5 5600G, Integrated graphics, 16GB memory)
changedIncreased active enemy count to from 80 to 200.
changedChanged enemy state computation scripts with more performant one which doesn't require rigidbody 2d or colliders.
removedremoved spiders for maintenance (sprite sheet re-creation)
fixedFixed an issue where enemy fireballs keep moving while game is paused
active enemy count to80200active enemy count to increased, buff

This update introduced below changes and fixes.

  • Implemented mesh particle system for projectiles. This improved performance significantly. Like 150+ fps with 200 active enemies. (Device - AMD Ryzen 5 5600G, Integrated graphics, 16GB memory)

  • Increased active enemy count to from 80 to 200.

  • Changed enemy state computation scripts with more performant one which doesn't require rigidbody 2d or colliders.

  • Implemented background computation pipe for enemy state and attack calculations

  • removed spiders for maintenance (sprite sheet re-creation)

  • Fixed an issue where enemy fireballs keep moving while game is paused

  • Fixed minor save game issues and script issues

Please let me know your suggestions or issues with the game.

Source

Steam News / 19 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.