Full notes
Full A Mausoleum for All update
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Repeated intro
Hello Everyone!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
A Mausoleum for All changes
A Mausoleum for All is deep in development, and things are coming together great. I can't wait to show you all what's cooking, but in the meantime, I've got a lot of improvements here for the demo version.
Added a Save system, so all progress can be saved and loaded.
Improved many animations for player and enemy, improving realism and interactivity when targeting different limbs.
Added a 'Second Chance' function. Now, if the player's Energy is high enough, they'll be able to shove off some enemies when grabbed, instead of being instantly killed.
Reworked the intro, creating a more non-linear experience. The player will now have more options when it comes to progression.
Improved graphical effects and lighting throughout.
Enemy Health Bars are now much more visible when in combat.
Added new notes and a 'Journal Menu' to the safe area, where the player can review the lore bits they've collected.
Fixed many small bugs and graphical errors.
Please leave any thoughts you have here or in the discussions section! Thanks to everyone that has left feedback so far. It is invaluable! Help me make this game as fun and frightening as possible.
I hope you enjoy the demo and please stay tuned for what's coming!
Source
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