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Steam News7 May 20262mo ago

Demo Update: Quality of Life & New Content

Gameplay & Objectives Added progressive objective button highlights for early onboarding, guiding players through the first Platform, Bridge, Vestibule, Desk, Candlestick, and Research button interactions.

Full notes

Full A Matter of Pain update

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What changed

3 fixes6 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Performance
changedGameplay & Objectives
addedAdded progressive objective button highlights for early onboarding, guiding players through the first Platform, Bridge, Vestibule, Desk, Candlestick, and Research button interactions.
addedAdded a new late-demo event: The Plague on Earth.
addedAdded a new Codex/Doctrine path for learning about fatigue.
changedUpdated Wages of Sin narrator audio/transcript.
changedUI & UX

A Matter of Pain changes

changedGameplay & Objectives
addedAdded progressive objective button highlights for early onboarding, guiding players through the first Platform, Bridge, Vestibule, Desk, Candlestick, and Research button interactions.
addedAdded a new late-demo event: The Plague on Earth.
addedAdded a new Codex/Doctrine path for learning about fatigue.
changedUpdated Wages of Sin narrator audio/transcript.

Gameplay & Objectives

  • Added progressive objective button highlights for early onboarding, guiding players through the first Platform, Bridge, Vestibule, Desk, Candlestick, and Research button interactions.

  • Added a new late-demo event: The Plague on Earth.

  • Added a new Codex/Doctrine path for learning about fatigue.

  • Completing Décorum now unlocks additional decorations: Brazier, Dead Tree, and Gargoyle.

  • Updated Wages of Sin narrator audio/transcript.

UI & UX

  • Added click sound fixes for category buttons, Research opening, menu Back, and several UI interactions.

  • Notification clicks now correctly block world/building clicks underneath.

Codex, Doctrine & Journal

  • Added new Doctrine entries and reordered them for better learning flow.

  • Doctrine now explains how platform, room, and object erase tools differ.

Inspection Panels

  • Added a Lectern inspect panel with basic research stats and a button to open Research.

  • Simplified the torture device inspect panel to show less cluttered, more useful information.

Building & Placement Fixes

  • Fixed rotated objects snapping incorrectly.

  • Fixed a room merge issue where devices could disappear visually after connecting rooms.

  • Improved platform/bridge/room/device/decoration build and erase behavior consistency.

  • Cauldron output now respects temporary dolor gain modifiers.

Performance & Settings

  • Fixed stutter when changing volume in settings by avoiding unnecessary save/apply behavior during adjustment.

  • Default background effect setting changed to a slower option.

Source

Steam News / 7 May 2026

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