Full notes
Full A Mass of Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
A Mass of Dead changes
Finally 1.1 version patch has complete. Sorry for late. 1.1 patch is focused on fix the complaints by your needs. In the 1.1 pre patch notice, you can see why we patch the game like this. (Link ) Game Play
Modified every stage level design.
Reduced wave time and appeared more zombies in a short time.
Basically, Street map is 1 wave, Park map is 2 waves, and Lab map is 3 waves.
Increased Sara’s rotate speed.
Added hit delay’s cool time.
Deleted melee attack.
Reduced stiffen time after evade.
Increased move speed Sara and all zombies.
Added melee attack of Run-gas zombie
Items
Increased power of all weapons.
Deleted Medic Glove item that increase Medic-kit drop chance.
Deleted Knife item that increase melee attack damage.
Added Magnet item that increase loot range.
Added Piggy bank item that increase remaining percent of earned gold when Sara die.
Graphics and Sounds
Stage scenes brightened more.
Modified power booster particle size.
Changed gun bullet color depends on each gun.
Added evade particle.
Shotgun particle size is same to shotgun range.
Modified Street map size
Modified button UI to recognize when mouse is over the button.
In Single play, you can see what kinds of zombies come up in the stage in the loading screen.
Added some tips in the loading screen.
Added selected difficulty UI in the stage scene.
Added current wave UI in the stage scene.
Modified blood effect.
Modified all drop item’s color and acquisition sound.
Replaced all weapon’s sound effect.
Modified all sound effect’s volume.
Added new BGM.
If you want to report bug or have questions, please send to Steam forums or mail to contact@devarc.com Thanks a lot! Grab A Mass Of Dead on sale for 50% off for 6 days from 8 Dec, 2015. Make hay while the sun shines!
Source
Changelog.gg summarizes and formats this update. How we read updates.
