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Steam News2 June 20251y ago

Patch 1.1: Bug Fixes, Typo Fixes Galore, QoLs, and More!

Hey y'all! Thanks to the work of some amazing QA, I was able to fix some issues that have been plaguing the game since launch that I was not able to catch during my initial bug tests.

Full notes

Full A Marble's Muse update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all! Thanks to the work of some amazing QA, I was able to fix some issues that have been plaguing the game since launch that I was not able to catch during my initial bug tests.

What changed

1 fix2 additions2 changes0 removals
  • UI and audio
  • Gameplay
fixedFixed a lot of typos...so many typo fixes...
changedA few bug fixes (i.e. Audio clips not playing, missing lines in Tony's neutral ending, text overflow, incorrect speaker tags)
addedAdded the activate UI SFX to the quick menu buttons
addedQoL Change: Added brief pauses and slower dissolves to most CGs before the textbox reappears. Since many of the marbles are on the ground, they get covered up by the textbox. The easiest solution to this was to add a pause.
changedQoL Change: Changed the default font from Dimbo to Boogaloo.

A Marble's Muse changes

fixedFixed a lot of typos...so many typo fixes...
changedA few bug fixes (i.e. Audio clips not playing, missing lines in Tony's neutral ending, text overflow, incorrect speaker tags)
addedAdded the activate UI SFX to the quick menu buttons
addedQoL Change: Added brief pauses and slower dissolves to most CGs before the textbox reappears. Since many of the marbles are on the ground, they get covered up by the textbox. The easiest solution to this was to add a pause.
changedQoL Change: Changed the default font from Dimbo to Boogaloo.

Here's what's in this patch:

  • Fixed a lot of typos...so many typo fixes...

  • A few bug fixes (i.e. Audio clips not playing, missing lines in Tony's neutral ending, text overflow, incorrect speaker tags)

  • Added the activate UI SFX to the quick menu buttons

  • Small re-writes to Tony's route

  • QoL ChangeAdded brief pauses and slower dissolves to most CGs before the textbox reappears. Since many of the marbles are on the ground, they get covered up by the textbox. The easiest solution to this was to add a pause.
  • QoL Change: Combined two CGs together into one gallery slot, essentially making them a variant of each other. On Deadlock's Day 3, you will get one of two CGs depending on how you talked to Tony on Day 1. One is easier to get than the other, but if you want a hint on how to get the second illustration: just be mean to Tony!

  • QoL ChangeChanged the default font from Dimbo to Boogaloo.

The demo also reflect these changes as well. Thank you all for your support for the game and leaving your feedback, it's all been extremely helpful in catching these issues and helping me improve the game!

Source

Steam News / 2 June 2025

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