What changed
1 fix0 additions0 changes0 removals
fixedIt had been a while since the last update, but after getting some feedback about a few smaller issues and bugs, it is definitely time to fix them and roll out an update. Update version 1.12 contents: - fixed some typos and text issues, - fixed a crash which happened if the player tried to use an item on the dragon statues of the abandoned temple before he/she talked to Ishta, - fixed an issue when the player could open a book from the inventory when being in a puzzle screen, - fixed a clipping issue in the observatory, - the player can no longer push the bulders on the mine map after finding the correct combination, to prevent the player locking himself/herself out from progression.
A Long Road Home changes
fixedIt had been a while since the last update, but after getting some feedback about a few smaller issues and bugs, it is definitely time to fix them and roll out an update. Update version 1.12 contents: - fixed some typos and text issues, - fixed a crash which happened if the player tried to use an item on the dragon statues of the abandoned temple before he/she talked to Ishta, - fixed an issue when the player could open a book from the inventory when being in a puzzle screen, - fixed a clipping issue in the observatory, - the player can no longer push the bulders on the mine map after finding the correct combination, to prevent the player locking himself/herself out from progression.
It had been a while since the last update, but after getting some feedback about a few smaller issues and bugs, it is definitely time to fix them and roll out an update. Update version 1.12 contents: - fixed some typos and text issues, - fixed a crash which happened if the player tried to use an item on the dragon statues of the abandoned temple before he/she talked to Ishta, - fixed an issue when the player could open a book from the inventory when being in a puzzle screen, - fixed a clipping issue in the observatory, - the player can no longer push the bulders on the mine map after finding the correct combination, to prevent the player locking himself/herself out from progression.