Full notes
Full A Kobold Story : Trenchcoat Adventurer update
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What changed
- Events
- Balance
- Gameplay
A Kobold Story : Trenchcoat Adventurer changes
CHAPTER 4 HAS GONE LIVE!
There are some HUGE updates in this build as we mark **half of out levels are now fully playable!**
With 4 Chapters still to look forwards to, here are our highlights.
Chapter 4: Kobolds and Catacombs is fully playable! Come enjoy this super spooky and surprising extension to our story... and its even more surprising cliffhanger for Chapter 5!
Custom Difficulty Mode has now been added! Adjust many, many different variables to create the perfect vibes-based run, or the deadliest challenge run! You can even hit Random to really make some wild stuff happen!
Defense has had a total rework! Defense wasn't cutting it with escalating numbers and flat percentage reduction, so our Defense system has had a full overhaul and rework. Big numbers still better, but no more reducing all damage to 1!
Save System Fixes! If you are still getting the dreaded Save Bug, I'm sorry we can't save that save. But future saves should be much, much, MUCH more stable thanks to extensive testing and reworking. Old-but-working saves should be unchanged.
Interaction Improvements! No more having to move off a tile to handle "Inventory Full" nonsense!
Enjoy, and Happy Kobolding from the entire team!
Source
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