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Full A Kobold Story : Trenchcoat Adventurer update
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What changed
- Gameplay
- Performance
A Kobold Story : Trenchcoat Adventurer changes
THE ADVENTURE CONTINUES! Chapter 3 of Trenchcoat Adventurer is LIVE NOW!
Happy Early Valentines from your pals! Palentines, in fact! With a BUNCH of bugfixes (below) and an update to our Roadmap (also below), this marks our first major content update, exactly in the timescale we planned!
While we want to accelerate future content, it's good to know our planning so far has been pretty solid.
HIGHLIGHTS
Chapter 3! Explore the whole of the Temple in the Depths, with new items, new enemies, and even... well, that would be spoilers.
Updated Difficulty Modes Clearer descriptions and more altered variables make it clear what our intended difficulty is, and where players will find their fun!
Improved Arachnophobia Mode. Turn it on in the Beginner Dungeon. You won't regret it!
Reworked Projectiles. No longer will you be hit by a projectile you thought you had sidestepped!
Performance Enchancement Some big improvements to level loading logic, enemy pathfinding and item pooling have given our already nicely running game event better performance!
More Trinkets! More trinkets for our friendly Streamer supporters, including KingAndCourt, HespersQuest and Tikri! Look out for your favourite Kobold Streamers trinkets and show your support!
Updated Koboldpedia. Koboldpedia has had some visual updates, especially around the Bestiary. No more sneaky spoilers here!
And last but not least, a huge thankyou to our Community Playtesters for giving this new chapter some real legwork before we released.
There you have it! Are you planning on Streaming the new content? Just message me, and I'd love come hang out and chill while you do!
Much Love, Crystal Spider Games, Topp, Meedul and Bawtom
Source
Changelog.gg summarizes and formats this update. How we read updates.
