Full notes
Full A.I.L.A update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Fixes
- UI and audio
We hope you're having a fantastic year so far! A big thanks to everyone who has continued to play A.I.L.A and leave feedback. We want to make sure we're giving you the best horror experience we possibly can, so we've made some more tweaks and improvements to boost your gameplay:
Here's what's been fixed in the latest patch:
Key rebind for mouse and keyboard has been added
Fixed camera getting stuck looking at the ceiling
The knife model in a stealth kill completely passes through the zombie's head, this has been fixed
Fixed black liquid stun affecting players when interacting with in-game PC on Suicidal Forest
Tutorial pop-up text for Block Action now fits inside the screen frame on Steam Deck
Upscaler sharpness setting not applicable when changed through options menu, this has been fixed
New Game now resets play time on save files
Fixed player being able to take Skull key and Lever without solving weights puzzle
Gate can be interacted with on returning to First Village on Medieval level, this has been fixed
Tutorial pop-up text for healing and block doesn't overlap anymore
The saber model was missing in the hand while the rope cutting animation is playing on the Ghost Ship level, this has been fixed
When the first time climbing over the barrier in the Ghost Ship level with a saber in hands, the mesh of the saber disappears, this has been fixed
The selected language in the settings menu now corresponds to the system language
Traditional Chinese now supported
And just a reminder, A.I.L.A is 20% off until 9th February!
Thanks again,
Pulsatrix
Source
Changelog.gg summarizes and formats this update. How we read updates.
