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Steam News8 May 20224y ago

Update #6 - V.2022.05.08

This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation.

Full notes

Full A Hole In Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions47 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
addedThis update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation.
changedFixed Bugsspaghettification option is now correctly saved across sessions
changedFixed Bugstooltip window will now fit the text content
addedAdded Community Requestsabsorption VFX can now be toggled on/off in graphic options
addedAdded Community Requestsplayer can now have an accretion disk; turn on/off in graphic options
addedAdded Featuresadded over 40 languages

This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation.

Fixed Bugs

  • spaghettification option is now correctly saved across sessions

  • tooltip window will now fit the text content

Added Community Requests

  • custom keymapping

  • absorption VFX can now be toggled on/off in graphic options

  • player can now have an accretion disk; turn on/off in graphic options

Added Features

  • added over 40 languages

  • added two new universe options: Momentum Conservation and Redshift

  • added four new songs and a music player

  • UI overhaul -> better for wide and small screens and preparation for VR

  • backend update -> better CPU performance

Custom Keymapping

To be able to change the keymapping was mentioned by a lot of people. With this update it is now possible to change the keys for Mouse/Keyboard and Gamepad separately.

Absorption and Accretion Disk VFX

It was mentioned by zerggodmaster that it would be useful to turn the Absorption VFX on or off and that it would be nice to have a similar Accretion Disk like the center black holes.

Both can now be toggled on or off separately in the graphic options. Here some screenshots of the new Accretion Disk a player can develop:

In addition to that I deleted the artificial green circle in the galaxy view, as you can now spot your black hole by either the Absorption Wave or the Accretion Disk.

Languages

The universe simulation supports now over 40 different languages. This is done via automatic Google translation and not manually. Therefore I can't assure that everything is translated correctly. If you spot a translation error, please share the correct translation with me and I will correct it.

The following languages are now supported:

  • Afrikaans

  • Arabic

  • Basque

  • Belarusian

  • Bulgarian

  • Catalan

  • ChineseSimplified

  • ChineseTraditional

  • Czech

  • Danish

  • Dutch

  • English

  • Estonian

  • Finnish

  • French

  • German

  • Greek

  • Hebrew

  • Hungarian

  • Icelandic

  • Indonesian

  • Italian

  • Japanese

  • Korean

  • Latvian

  • Lithuanian

  • Norwegian

  • Polish

  • Portuguese

  • Romanian

  • Russian

  • SerboCroatian

  • Slovak

  • Slovenian

  • Spanish

  • Swedish

  • Thai

  • Turkish

  • Ukrainian

  • Vietnamese

Momentum Conservation

You can now turn on or off the Momentum Conservation in the universe options. If turned on, the total momentum of an absorber object will be the momentum of itself before the collision and the momentum of the absorbed objects. This means, if you absorb a stellar object it will change your velocity and direction based on its and your velocity and mass.

In gameplay terms it means that objects with similar mass will shoot each other around like billiard balls. In the beginning if you collide with other stellar objects you will change your direction quite often. In the late game you will reach a certain mass, so the momentum of other stellar objects is negligible on the total momentum.

Redshift

The Redshift is an effect, where the color of light shifts into a more reddish color than it was originally emitted from its light source. This happens, because gravity of stellar objects effects not only other objects, but light (photons) too. However, photons will "lose" energy not in terms of speed, but frequency, true to the formula: E = h*f and E = c*p with p = h/λ

As the frequency f is inverse proportional to the wavelength λ of a photon, a lesser frequency will lead to a higher wavelength and therefore shift the color of a photon into the red.

Redshift off

Redshift on

Nevertheless, this effect is in-game barely perceptible for small universes and

Source

Steam News / 8 May 2022

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