Full notes
Full A Hole In Space update
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What changed
- UI and audio
- Fixes
- Gameplay
- Performance
This update adds all community requests, supports over 40 languages and introduces new features like Redshift and Momentum Conservation.
Fixed Bugs
spaghettification option is now correctly saved across sessions
tooltip window will now fit the text content
Added Community Requests
custom keymapping
absorption VFX can now be toggled on/off in graphic options
player can now have an accretion disk; turn on/off in graphic options
Added Features
added over 40 languages
added two new universe options: Momentum Conservation and Redshift
added four new songs and a music player
UI overhaul -> better for wide and small screens and preparation for VR
backend update -> better CPU performance
Custom Keymapping
To be able to change the keymapping was mentioned by a lot of people. With this update it is now possible to change the keys for Mouse/Keyboard and Gamepad separately.
Absorption and Accretion Disk VFX
It was mentioned by zerggodmaster that it would be useful to turn the Absorption VFX on or off and that it would be nice to have a similar Accretion Disk like the center black holes.
Both can now be toggled on or off separately in the graphic options. Here some screenshots of the new Accretion Disk a player can develop:
In addition to that I deleted the artificial green circle in the galaxy view, as you can now spot your black hole by either the Absorption Wave or the Accretion Disk.
Languages
The universe simulation supports now over 40 different languages. This is done via automatic Google translation and not manually. Therefore I can't assure that everything is translated correctly. If you spot a translation error, please share the correct translation with me and I will correct it.
The following languages are now supported:
Afrikaans
Arabic
Basque
Belarusian
Bulgarian
Catalan
ChineseSimplified
ChineseTraditional
Czech
Danish
Dutch
English
Estonian
Finnish
French
German
Greek
Hebrew
Hungarian
Icelandic
Indonesian
Italian
Japanese
Korean
Latvian
Lithuanian
Norwegian
Polish
Portuguese
Romanian
Russian
SerboCroatian
Slovak
Slovenian
Spanish
Swedish
Thai
Turkish
Ukrainian
Vietnamese
Momentum Conservation
You can now turn on or off the Momentum Conservation in the universe options. If turned on, the total momentum of an absorber object will be the momentum of itself before the collision and the momentum of the absorbed objects. This means, if you absorb a stellar object it will change your velocity and direction based on its and your velocity and mass.
In gameplay terms it means that objects with similar mass will shoot each other around like billiard balls. In the beginning if you collide with other stellar objects you will change your direction quite often. In the late game you will reach a certain mass, so the momentum of other stellar objects is negligible on the total momentum.
Redshift
The Redshift is an effect, where the color of light shifts into a more reddish color than it was originally emitted from its light source. This happens, because gravity of stellar objects effects not only other objects, but light (photons) too. However, photons will "lose" energy not in terms of speed, but frequency, true to the formula: E = h*f and E = c*p with p = h/λ
As the frequency f is inverse proportional to the wavelength λ of a photon, a lesser frequency will lead to a higher wavelength and therefore shift the color of a photon into the red.
Redshift off
Redshift on
Nevertheless, this effect is in-game barely perceptible for small universes and
Source
Changelog.gg summarizes and formats this update. How we read updates.
