In this update6
Full notes
Full A Hat in Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Events
- Performance
A Hat in Time changes
The update will be applied automatically when you restart A Hat in Time.
New Feature: Emblems
Added emblems to acts in the act select screen. Emblems are rewarded for: 0 jumps, speedrun, all rift token pages, all yarn, all rift pons, finding friend message, finding developer message.
Gameplay
Brewing Hat breakables now spawn health if the player is missing health
The Completionist's Hat now highlights pons that have been collected before
Added "Prevent Accidental Falls" input setting, which prevents rare cases where Hat Kid may vault over a ledge to her death
Levels
Fixed invisible sign meshes in The Illness Has Spread near the birdhouse
Fixed pause menu not highlighting the correct Time Piece when in a Time Rift
Ship Shape delivery guides now only refresh if the player strays far away from them
Fixed trigger volumes required for Nyakuza Metro finale being exhausted when touched during other acts
Death Wish
Fixed subtitle / voice line mismatch in Death Wish
Added a leaderboard to Death Wish that show friends' stamps
Online Party
Fixed online player messages not retrieving correctly.
Added a game setting for turning off online player messages.
Online player messages are now colored differently depending on the author (yourself / friend / mod author / Gears for Breakfast staff)
Online player messages can now be placed in non-mod levels, but only friend and developer messages are visible
Online Party join messages now close after a few seconds of being accepted. This fixes a softlock if the joined level is not installed.
Modding
Added a leaderboard to Challenge Road
Added bOnlyEnforceBlacklistWhileOnline and DoNotEnforceBlacklistOnlinePartyNamePrefix to Hat_MapInfo
Fixed mod level playtime tracking not working
Fixed crash caused by matinee interpdata not getting cleaned up properly when GC'd on cook
Fixed crash if loading screen DLC logo is part of the root set
Fixed EndPlayMap for mods passing the wrong name (was passing travel url, not map name)
Fixed Hat_NPC_Player not calling ConvertNPCPlayer if no player pawn is present (such as in titlescreen)
Added OnlineRestrictionsVolume to filter online player messages in specific locations (such as boss battles)
Fixed AlwaysInPlayerBackpack not working for hats or badges
Added support for non-weapon attachment points for hookshot
Source
Changelog.gg summarizes and formats this update. How we read updates.
