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Steam News6 March 20233y ago

A new minor update is available for A Hat in Time!

The update will be applied automatically when you restart A Hat in Time. Player Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping Homing attack now starts movement slightly faster

In this update9

Full notes

Full A Hat in Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition5 changes0 removals
  • Fixes
  • Gameplay
  • Performance
fixedPlayerFixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
changedPlayerHoming attack now starts movement slightly faster
fixedPlayerFixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
fixedPlayerFixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on
fixedHatsFixed brewing hat projectiles being blocked by EnemyBlockingVolume
fixedBadgesFixed hookshot chain not attaching properly to certain end-points

A Hat in Time changes

fixedFixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
changedHoming attack now starts movement slightly faster
fixedFixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
fixedFixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on
fixedFixed brewing hat projectiles being blocked by EnemyBlockingVolume

The update will be applied automatically when you restart A Hat in Time.

Player

  • Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping

  • Homing attack now starts movement slightly faster

  • Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z

  • Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on

Hats

  • Fixed brewing hat projectiles being blocked by EnemyBlockingVolume

Badges

  • Fixed hookshot chain not attaching properly to certain end-points

  • Updated player's movement curve at the start of a hookshot swing to be smoother

Mafia Town

  • Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle

  • Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town

Alpine Skyline

  • Fixed softlock in Twilight Bell in the room with the second key

Nyakuza Metro

  • Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected

The Finale

  • Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale

  • Updated The Finale hyperzone background to be less visually noisy

  • Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds

Online Party

  • Fixed crash in Online Party when a remote player would use specific weapons

  • Fixed timed-out users stalling games in Vanessa's Curse

Modding

  • Fixed GEI-implemented classes not finding functions

  • Fixed flair ComponentOverride not working for Hat_Ability_StatueFall

Source

Steam News / 6 March 2023

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