In this update9
Full notes
Full A Hat in Time update
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What changed
- Fixes
- Gameplay
- Performance
A Hat in Time changes
The update will be applied automatically when you restart A Hat in Time.
Player
Fixed Hat Kid staying in the double-jump animation if ledge grabbing after double-jumping
Homing attack now starts movement slightly faster
Fixed players not seen as "landed" when triggering OnLand on meshes with custom walkable floor Z
Fixed being unable to drop carry-able objects on destroy within 0.5s of pickup if AutoPickupOnTouch is on
Hats
Fixed brewing hat projectiles being blocked by EnemyBlockingVolume
Badges
Fixed hookshot chain not attaching properly to certain end-points
Updated player's movement curve at the start of a hookshot swing to be smoother
Mafia Town
Fixed not attacking in the 2D plane direction when in the Mafia of Cooks boss battle
Increased interaction distance to Mafia NPC blocking an entrance by the docks in Mafia Town
Alpine Skyline
Fixed softlock in Twilight Bell in the room with the second key
Nyakuza Metro
Added a Nyakuza Metro introduction camera sequence for when all Time Pieces have been collected
The Finale
Fixed Hat Kid being vertically misaligned in the fake-out ending in The Finale
Updated The Finale hyperzone background to be less visually noisy
Moved boss battle phase 1's arena bounds to avoid part of the arena being out-of-bounds
Online Party
Fixed crash in Online Party when a remote player would use specific weapons
Fixed timed-out users stalling games in Vanessa's Curse
Modding
Fixed GEI-implemented classes not finding functions
Fixed flair ComponentOverride not working for Hat_Ability_StatueFall
Source
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