Full notes
Full A guard walks into a tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
A guard walks into a tavern changes
Hehe! The demo for my new game is done, so I finally have time to work on the mobile port. Optimized a few things while I was at it.
Fixed the performance hitching when checking hero bounties. The culprit was actually legacy code from the first version where heroes spawned directly on the map, which triggered a "mega-loop" for collision detection. Even though the heroes were moved off-map later, that code was still hogging resources!
Unified the hero card UI. The "Rename" and "Gift" functions have been moved to the Hero Details screen.
Added a feature to directly tear up jobs.
4.Sped up job generation and fishing.
5.Fixed a bug where heroes would sometimes just spin in circles.
I'm still looking for a publisher, so my new game Steam page won't be live just yet. Hahaha!
"Since nobody actually reads the English patch notes anyway, I’m too lazy to translate the images."
Source
Changelog.gg summarizes and formats this update. How we read updates.
