Full notes
Full A Good Day to Pie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
A Good Day to Pie changes
The Pie fully heals when completing a wave.
Required upgrades for a next upgrade are now marked over with an X if the player does not have them.
Food Ui now displays a context menu when mousing over them that explains what that food item does.
Optimized texture pages.
Nerfed Squidzooka and Sphere Launcher.
Nerfed Batteries, but improved their visuals.
Buffed Laser Turrets with improved firerate, giving them enemy pierce, increasing their range, and having them fire at the furthest enemy.
Buffed Beemerang, Sandy Seadollar, and Seashell Spear.
Gremlin King now spawns a gigantic amount of Bomb Kings or Golden Gremlins when his hands are broken.
Named Golden Gremlins.
Cave Darkness is now illuminated when colliding with the player.
Added a timer delay and visual to the file delete button.
Added Volume sliders in the settings menu.
Fixed Spacebar did not allow the player to jump.
Fixed game crash if left clicking the top left corner of the screen during the opening cutscene.
Source
Changelog.gg summarizes and formats this update. How we read updates.
