What changed
0 fixes1 addition0 changes0 removals
addedA few days late as I had a few hiccups along the way and I am so excited to release my first game. A few notes. There is not a typical 'combat system' implemented into the game and that was by design. There are levels that you will progress through, but you can stay on each level as long as you like and do as much beating down as your heart desires - as of now you have no health, cannot die and neither can the enemies. I wanted to keep it relatively 'sandbox-ey' that way so that players could have fun trying different techniques with the ragdolls. After testing and working with the physics a lot I can assure you there are several different 'moves' you can do to get several different effects from the ragdolls. Another thing is please remember this is early access. I will still be just as a dedicated dev as I was when I made it - listen to you guys and gals and implementing new and exciting features. Things you can look forward to in the next build: - a menu with a level skipping feature - more hurt, death and dying animations from the ragdolls - even more levels One last thing. A few of the levels have got a lot of processes going on so the headset can get a little 'chuggy', framedrop and might make you a little dizzy. Don't fret though - there is a perfectly awesome solution to this. Go to Settings in the VR dialog box in Steam. From there go to the Performance tab. From there go to the bottom of the dialog box and tick the box that states 'Allow asynchronous projection'. This will set you up perfectly! Thanks for checking this game out and I can't wait to hear what you guys think. Your 'dev'oted, Zach
A God-Like Backhand! changes
addedA few days late as I had a few hiccups along the way and I am so excited to release my first game. A few notes. There is not a typical 'combat system' implemented into the game and that was by design. There are levels that you will progress through, but you can stay on each level as long as you like and do as much beating down as your heart desires - as of now you have no health, cannot die and neither can the enemies. I wanted to keep it relatively 'sandbox-ey' that way so that players could have fun trying different techniques with the ragdolls. After testing and working with the physics a lot I can assure you there are several different 'moves' you can do to get several different effects from the ragdolls. Another thing is please remember this is early access. I will still be just as a dedicated dev as I was when I made it - listen to you guys and gals and implementing new and exciting features. Things you can look forward to in the next build: - a menu with a level skipping feature - more hurt, death and dying animations from the ragdolls - even more levels One last thing. A few of the levels have got a lot of processes going on so the headset can get a little 'chuggy', framedrop and might make you a little dizzy. Don't fret though - there is a perfectly awesome solution to this. Go to Settings in the VR dialog box in Steam. From there go to the Performance tab. From there go to the bottom of the dialog box and tick the box that states 'Allow asynchronous projection'. This will set you up perfectly! Thanks for checking this game out and I can't wait to hear what you guys think. Your 'dev'oted, Zach
A few days late as I had a few hiccups along the way and I am so excited to release my first game. A few notes. There is not a typical 'combat system' implemented into the game and that was by design. There are levels that you will progress through, but you can stay on each level as long as you like and do as much beating down as your heart desires - as of now you have no health, cannot die and neither can the enemies. I wanted to keep it relatively 'sandbox-ey' that way so that players could have fun trying different techniques with the ragdolls. After testing and working with the physics a lot I can assure you there are several different 'moves' you can do to get several different effects from the ragdolls. Another thing is please remember this is early access. I will still be just as a dedicated dev as I was when I made it - listen to you guys and gals and implementing new and exciting features. Things you can look forward to in the next build: - a menu with a level skipping feature - more hurt, death and dying animations from the ragdolls - even more levels One last thing. A few of the levels have got a lot of processes going on so the headset can get a little 'chuggy', framedrop and might make you a little dizzy. Don't fret though - there is a perfectly awesome solution to this. Go to Settings in the VR dialog box in Steam. From there go to the Performance tab. From there go to the bottom of the dialog box and tick the box that states 'Allow asynchronous projection'. This will set you up perfectly! Thanks for checking this game out and I can't wait to hear what you guys think. Your 'dev'oted, Zach