What changed
0 fixes1 addition0 changes0 removals
addedLet me start of by saying Holy Sh*t was this game a pain in the @rse to create; and dont get me started on integrating achievements to it as well. The amount of pain this game put me through scarred me somewhat; BUT after 6-7 months of development, the game is finally here, and fully created to meet as many suggestions that all of you wonderful people have provided me with when Minds Eyes was released. If you have been following my games for the past 6 years, you will notice a major change in this game. I used many new mechanics, styles, code, and created an overall different gameplay in comparison to my other games. In the past I was very fond of the simple wandering games where you enter triggers and stuff happens; BUT in this game, I took a step forward and included tons of player interaction rather than simple triggers. Another major step forward was involving 4 different endings. 2 of which are simple to obtain, and the other 2 requiring some investigation. All and all, what I'm trying to say here is that I'm very proud of this game, and am very proud with how it turned out. I have many plans for future updates which include VR, and potentially mobile support, too. But for the time being, my main focus is to provide more content for you all to enlarge this game to an even greater point. Once again, I would like to give an extremely warm and strong thank you to all of my followers and supporters. In truth, without you, this game would not have been made possible. I would also like to give another warm thank you to Paweł Czarnowski who reached out to me, and offered to develop some sound for the game. At first, I didn't generally like the idea of working with other people; but in the end, I decided to give it a shot. He developed wonderful sound for me that met my fairly strict demands and were of wonderful quality! Once again, I thank you! and I'm definitely looking forward to working with you in the future! If any one wants to check out his portfolio, feel free to give it a peak! https://soundcloud.com/user-443303730 I would also like to thank Mr. Tyler Crooks who took some time to create some models for me! Unfortunately I was unable to use everything you've provided me with but I will definitely include the rest of your models when I update this game! And to conclude this long talk about stuff! I would like to thank everyone once more! Please don't be weary to message me or email me with suggestions, bugs, and overall opinions on my projects. All of your inputs greatly helps me strive for improvement! and I cannot begin to explain how much it helps and how much I appreciate it!. and to that I am out! Cheers to all! and happy gaming! :) Best regards, Stan.T
A Girls Fabric Face changes
addedLet me start of by saying Holy Sh*t was this game a pain in the @rse to create; and dont get me started on integrating achievements to it as well. The amount of pain this game put me through scarred me somewhat; BUT after 6-7 months of development, the game is finally here, and fully created to meet as many suggestions that all of you wonderful people have provided me with when Minds Eyes was released. If you have been following my games for the past 6 years, you will notice a major change in this game. I used many new mechanics, styles, code, and created an overall different gameplay in comparison to my other games. In the past I was very fond of the simple wandering games where you enter triggers and stuff happens; BUT in this game, I took a step forward and included tons of player interaction rather than simple triggers. Another major step forward was involving 4 different endings. 2 of which are simple to obtain, and the other 2 requiring some investigation. All and all, what I'm trying to say here is that I'm very proud of this game, and am very proud with how it turned out. I have many plans for future updates which include VR, and potentially mobile support, too. But for the time being, my main focus is to provide more content for you all to enlarge this game to an even greater point. Once again, I would like to give an extremely warm and strong thank you to all of my followers and supporters. In truth, without you, this game would not have been made possible. I would also like to give another warm thank you to Paweł Czarnowski who reached out to me, and offered to develop some sound for the game. At first, I didn't generally like the idea of working with other people; but in the end, I decided to give it a shot. He developed wonderful sound for me that met my fairly strict demands and were of wonderful quality! Once again, I thank you! and I'm definitely looking forward to working with you in the future! If any one wants to check out his portfolio, feel free to give it a peak! https://soundcloud.com/user-443303730 I would also like to thank Mr. Tyler Crooks who took some time to create some models for me! Unfortunately I was unable to use everything you've provided me with but I will definitely include the rest of your models when I update this game! And to conclude this long talk about stuff! I would like to thank everyone once more! Please don't be weary to message me or email me with suggestions, bugs, and overall opinions on my projects. All of your inputs greatly helps me strive for improvement! and I cannot begin to explain how much it helps and how much I appreciate it!. and to that I am out! Cheers to all! and happy gaming! :) Best regards, Stan.T
Let me start of by saying Holy Sh*t was this game a pain in the @rse to create; and dont get me started on integrating achievements to it as well. The amount of pain this game put me through scarred me somewhat; BUT after 6-7 months of development, the game is finally here, and fully created to meet as many suggestions that all of you wonderful people have provided me with when Minds Eyes was released. If you have been following my games for the past 6 years, you will notice a major change in this game. I used many new mechanics, styles, code, and created an overall different gameplay in comparison to my other games. In the past I was very fond of the simple wandering games where you enter triggers and stuff happens; BUT in this game, I took a step forward and included tons of player interaction rather than simple triggers. Another major step forward was involving 4 different endings. 2 of which are simple to obtain, and the other 2 requiring some investigation. All and all, what I'm trying to say here is that I'm very proud of this game, and am very proud with how it turned out. I have many plans for future updates which include VR, and potentially mobile support, too. But for the time being, my main focus is to provide more content for you all to enlarge this game to an even greater point. Once again, I would like to give an extremely warm and strong thank you to all of my followers and supporters. In truth, without you, this game would not have been made possible. I would also like to give another warm thank you to Paweł Czarnowski who reached out to me, and offered to develop some sound for the game. At first, I didn't generally like the idea of working with other people; but in the end, I decided to give it a shot. He developed wonderful sound for me that met my fairly strict demands and were of wonderful quality! Once again, I thank you! and I'm definitely looking forward to working with you in the future! If any one wants to check out his portfolio, feel free to give it a peak! https://soundcloud.com/user-443303730 I would also like to thank Mr. Tyler Crooks who took some time to create some models for me! Unfortunately I was unable to use everything you've provided me with but I will definitely include the rest of your models when I update this game! And to conclude this long talk about stuff! I would like to thank everyone once more! Please don't be weary to message me or email me with suggestions, bugs, and overall opinions on my projects. All of your inputs greatly helps me strive for improvement! and I cannot begin to explain how much it helps and how much I appreciate it!. and to that I am out! Cheers to all! and happy gaming! :) Best regards, Stan.T