Full notes
Full A Game of D.I.C.E. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Fixes
- Gameplay
Greetings everyone!
First of all, thanks for playing our game and for sending us valuable feedback and bug reports!
This update focuses on missing SFX and several bugs that occurred in multiplayer.
If you encounter any more issues or have ideas to share, feel free to post them on Discord or the Steam forums.
New
- Added missing SFX for dice rolling, spotlight effects, taking damage, etc.
Bugfix
- Fixed an issue where the spotlight was sometimes not displayed correctly.
- Fixed a bug where both players could play Gambits at the same time.
- Fixed the result screen incorrectly showing a win after losing a game.
- Fixed a bug where the Gambit selection could sometimes not be looped.
- Fixed an issue that the 1st played hand wasn't shown.
- Fixed a bug where the first played hand wasn’t shown.
- Fixed an animation bug with the Double Roll Gambit.
- Fixed a bug where the resolution camera breaks by moving with W.
Removed
- Removed host options to play at the same time because it was an experimental feature.
Known Issue
- Time out feature isn't functioning correctly while solving another bug which can break the turns. To prevent this for now, press F to end your turn before the timer while we investigate further.
Source
Changelog.gg summarizes and formats this update. How we read updates.
