HomeGamesUpdatesPricingMethodology
Steam News27 September 20232y ago

Alpha 11 - 'The In Between Update'

Hello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights. New Opening Cutscene There's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.

In this update2

Full notes

Full A Frail Qubit update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.

What changed

3 fixes13 additions8 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedHello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.
addedNew Opening CutsceneThere's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.
addedRevamped MovementThe Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!
addedGravity for Black Holes!The Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.
addedHere is the full changelog:Added new Opening Cutscene (with Input key selection).
addedHere is the full changelog:Added 'gravity' to Black Holes.

A Frail Qubit changes

addedHello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.
addedThere's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.
addedThe Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!
addedThe Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.
addedAdded new Opening Cutscene (with Input key selection).

New Opening Cutscene

There's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.

Revamped Main Menu

The Main Menu has been simplified to one screen! It's a lot easier to navigate.

Computer Glossary

The Computer has been given some definitions! Hover over a highlighted word in a Computer and get more details on the Lore and other tidbits!

Revamped Movement

The Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!

Gravity for Black Holes!

The Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.

Here is the full changelog:

  • Added new Opening Cutscene (with Input key selection).

  • Added 'gravity' to Black Holes.

  • Added Glossary support for Computers.

  • Added one in-Trial cutscene (Trial 7).

  • Added Launchpad SFX.

  • Added DecreaseSize to Waypoint.

  • Changed look of Waypoints.

  • Changed Player Movement to have exponential acceleration, friction.

  • Changed Splash Screen.

  • Changed Computer entries.

  • Changed ExitCloud to be clearer on open status.

  • Changed version to Alpha 11.

  • Fixed Sage dialogues having awkward Player positioning.

  • Fixed Character names not being centered in Dialogue.

  • Fixed Player tints not showing.

  • Rewrote Distortion 2, 3, some Computer Entries, both Roam dialogues.

  • Renamed Darsa to Wright, Motoo to Winfried.

  • Finished the first Roam level.

  • Unified all Menus into the Main Menu.

  • Moved 'Delete Save' button to Options Menu.

  • Disabled Cheats on Debug builds.

  • Improved Computer Visuals.

  • Bullets vanish when hitting a Black Hole.

  • Smoothed out Shrink zoom-in.

Alpha 12 is now in the works!

Here is a preliminary list of features I plan to add:

  • Add the Second Roam Level.

  • Update the Ice Floor logic; Make it more predictable and more like Ice.

  • Update the Powerup acquisition process! I changed the particle in this version but it's still terrible. I'll add an explainer cutscene for each of them.

  • Add basic Steam achievements!

  • Broc

Source

Steam News / 27 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.