In this update2
Full notes
Full A Frail Qubit update
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Repeated intro
Hello Alpha testers! After 3 or so months, a new version has been uploaded! Here are some of the highlights.
What changed
- Gameplay
- UI and audio
- Fixes
A Frail Qubit changes
New Opening Cutscene
There's a new opening cutscene, which introduces the Sage as a 'master of the Infinite'.
Revamped Main Menu
The Main Menu has been simplified to one screen! It's a lot easier to navigate.
Computer Glossary
The Computer has been given some definitions! Hover over a highlighted word in a Computer and get more details on the Lore and other tidbits!
Revamped Movement
The Player movement has been tweaked tremendously to add exponential acceleration and friction! A couple of Alpha testers complained that the acceleration was too fast and the deceleration was too slow. I agreed - the movement code was always my biggest pain for the longest time. Luckily, I enlisted GPT-4 to help and I got it working within the hour. Let me know how you feel!
Gravity for Black Holes!
The Black Holes were simply just another wall, but bigger. I have added a 'Suck' feature to the Black Holes, where if you get too close the Black Hole drags you in.
Here is the full changelog:
Added new Opening Cutscene (with Input key selection).
Added 'gravity' to Black Holes.
Added Glossary support for Computers.
Added one in-Trial cutscene (Trial 7).
Added Launchpad SFX.
Added DecreaseSize to Waypoint.
Changed look of Waypoints.
Changed Player Movement to have exponential acceleration, friction.
Changed Splash Screen.
Changed Computer entries.
Changed ExitCloud to be clearer on open status.
Changed version to Alpha 11.
Fixed Sage dialogues having awkward Player positioning.
Fixed Character names not being centered in Dialogue.
Fixed Player tints not showing.
Rewrote Distortion 2, 3, some Computer Entries, both Roam dialogues.
Renamed Darsa to Wright, Motoo to Winfried.
Finished the first Roam level.
Unified all Menus into the Main Menu.
Moved 'Delete Save' button to Options Menu.
Disabled Cheats on Debug builds.
Improved Computer Visuals.
Bullets vanish when hitting a Black Hole.
Smoothed out Shrink zoom-in.
Alpha 12 is now in the works!
Here is a preliminary list of features I plan to add:
Add the Second Roam Level.
Update the Ice Floor logic; Make it more predictable and more like Ice.
Update the Powerup acquisition process! I changed the particle in this version but it's still terrible. I'll add an explainer cutscene for each of them.
Add basic Steam achievements!
Broc
Source
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