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Steam News17 January 20242y ago

Leaderboards!!!!!!!!!!!!!!!

It's been a long trek folks. So many stories to tell. So little time to tell them. This one is for the books.

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Full A Duel Hand Disaster: Trackher update

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What changed

0 fixes2 additions0 changes1 removal
  • Gameplay
removedWell. The time is finally here. I've done some extensive testing and have the leaderboards working as they once were including the in-game leaderboards. This feature was only working for a small bit of time. It was up and running about a month or two before I had to remove the Gamesparks implementation that sent me down this dark road to begin with. There's also a neat little feature in UGS's leaderboards that allows me to categorize scores and it's only natural because..I already had these categories. They just weren't really displayed anywhere other than in real-time as you entered that score category in game play. While it's still not an extremely important or prominent part of the leaderboards it's a "nice to have." It really only shows up on the Top Disrupthers view that shows up when you start a mission. You'll see it in the left side panel.
addedIn addition, UGS finally added Metadata not too long ago, which allowed me to add the "in game time" again. So the leaderboard should once again reflect how long someone took in a run.
addedThe reason for this is fairly simple it would add a bit more work to a project I'm ready to close the door on, however I'm more than happy to revisit this issue at a later date if I get enough feedback about it's necessity.

A Duel Hand Disaster: Trackher changes

removedWell. The time is finally here. I've done some extensive testing and have the leaderboards working as they once were including the in-game leaderboards. This feature was only working for a small bit of time. It was up and running about a month or two before I had to remove the Gamesparks implementation that sent me down this dark road to begin with. There's also a neat little feature in UGS's leaderboards that allows me to categorize scores and it's only natural because..I already had these categories. They just weren't really displayed anywhere other than in real-time as you entered that score category in game play. While it's still not an extremely important or prominent part of the leaderboards it's a "nice to have." It really only shows up on the Top Disrupthers view that shows up when you start a mission. You'll see it in the left side panel.
addedIn addition, UGS finally added Metadata not too long ago, which allowed me to add the "in game time" again. So the leaderboard should once again reflect how long someone took in a run.
addedThe reason for this is fairly simple it would add a bit more work to a project I'm ready to close the door on, however I'm more than happy to revisit this issue at a later date if I get enough feedback about it's necessity.

It's been a long trek folks. So many stories to tell. So little time to tell them. This one is for the books. If any of you are on the Discord then you're familiar with my struggle with the leaderboard system for a while now. Things like "this service lacks this feature," or "this one is not available on this platform." The list goes on and on, but I can finally say this one is here to stay. Unity wouldn't abandon an in-built system of their own now would they? :D

Well. The time is finally here. I've done some extensive testing and have the leaderboards working as they once were including the in-game leaderboards. This feature was only working for a small bit of time. It was up and running about a month or two before I had to remove the Gamesparks implementation that sent me down this dark road to begin with. There's also a neat little feature in UGS's leaderboards that allows me to categorize scores and it's only natural because..I already had these categories. They just weren't really displayed anywhere other than in real-time as you entered that score category in game play. While it's still not an extremely important or prominent part of the leaderboards it's a "nice to have." It really only shows up on the Top Disrupthers view that shows up when you start a mission. You'll see it in the left side panel.

In addition, UGS finally added Metadata not too long ago, which allowed me to add the "in game time" again. So the leaderboard should once again reflect how long someone took in a run.

There is a known issue though. Thanks to the Metadata feature I can track how much Destruction and Material the player has on Extraction. Why is that an issue you ask? Well, you'll now be able to see what side some of the top players focus on the most. If you see someone with a high Destruction score but lower Material score, you'll know they lean heavier on the Assault side and vice versa. The known issue is that this calculation may show "incorrectly" if the player Extracted with an Investment, or with an Insurance Policy, because I'm not tracking those. So if you see some wonky math where Destruction and Material don't match the multiplication odds are they have an extra bonus. Wreck some shit with math and you'll see the difference.

The reason for this is fairly simple it would add a bit more work to a project I'm ready to close the door on, however I'm more than happy to revisit this issue at a later date if I get enough feedback about it's necessity.

I want to thank all of you guys from the absolute depths of my heart for supporting this game throughout it's lifespan and beyond. I hope to keep earning that support through the next project which is already in the works. I can't wait to show you all that progress, very, very, very soon.

In the meantime I'm tying up some loose ends and hoping to get this out of Early Access real soon. I'll announce when that's going to happen as soon as I can. I hope to be back out on the road sooner rather than later. #RiskEmUp

<3 Jaycee

Source

Steam News / 17 January 2024

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