Full notes
Full A Druid's Duel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17.
What changed
- Gameplay
- UI and audio
- Maps
A Druid's Duel changes
April Update
The big update coming down the pike is starting to come together. While generally sticking to the previous description , I am packing a ton of things into it. Updates 2 and 3 have been combined into a single major update. Already completed are:
Ability to clear and change the difficulty of each Campaign in progress.
Tournament Mode added to Multiplayer games. This mode removes the automatic 3 fairy spawn for 2 player games. It also changes the turn time limit to not reset if you restart your turn in this mode. This mode is not final, but something like these options will make it in. See the excellent discussion about it here.
Widescreen mode (16:9 ratio) fullscreen and windowed.
Volume settings for music and sound effects.
Back-tracking in Campaigns has been removed.
Some Campaign maps have been updated, specifically Boss battles that were largely impossible to beat on Elder (hardest) difficulty).
Turn notices are now dismissible with a click of the mouse.
Keybindings have been added for spawning units.
Fairies now have a shadow when over land, making it easier to see what space they are on.
Mana Strength info simplified for 2 player games.
The features specifically for online play are not finalized yet as I experiment with various solutions to facilitating "live" play. More details to come in the next couple weeks. That's it for now :) Thanks! Kris
Source
Changelog.gg summarizes and formats this update. How we read updates.
