Full notes
Full A Druid's Duel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Maps
- Fixes
Today we released the first of several major updates for A Druid's Duel. Version 104 addresses a few issues with online gameplay and also includes a couple bug fixes. Updating to v1.0.4 is required to play online games. You may notice you have a bunch of games where it is now your turn. This is a Good Thing! Your opponent has automatically conceded, so just Resume the game and claim your Aura and Trisks! Here's the gist:
Any game down to 2 players can now be Conceded. This is the "I give up" option. If you Concede the game, you retain any Trisks or Aura you earned. Any game with 3 or 4 active players still allows the current player to Retire. This means you leave the game and forego any Trisks or Aura from it.
The server is now doing automatic clean up of games. Any game where the current player has not taken their turn for 36 hours will do one of two things:
If it's down to 2 players, the current (inactive) player will concede the game.
If it has 3+ players, the current (inactive) player will Retire from the game.
In either case, the next player either wins or takes over as the current player.
The multiplayer maps "Four Corners" and "The Vaulted Wood" have been adjusted to allow for better balance.
The game limit has been increased to 10 active games and a bug has been fixed that counted some game states against your total. With automatic game clean up, this hopefully is an adequate number for now.
I will be posting a Guide on how to play Online Games that will cover how it all works in-depth. If you run into issues or have things to say specifically about this update, please use this dedicated thread.
Source
Changelog.gg summarizes and formats this update. How we read updates.
