What changed
0 fixes0 additions1 change0 removals
changedAs of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory level
A dead world's dream changes
changedAs of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory level
As of 2016-09-28, updated gameplay release is now live. Please let me know if you notice any bugs. If you encounter a performance issue, you should consider participating in the experimental testing : Hub area should have been improved hopefuly. I will now work on Energy Factory performance issues, but it will take more time and the result won't be as noticeable. Other important change will be the addition of a way to keep track of the ingame clock. It has not been decided yet how it will be added, I am leaning on option 2 : -option 1 in a menu -option 2 in a location with a physical clock -option 3 with the press of a button EDIT1: I settled for a clock in pause menu (option 1) Improvements to main area and factory are at a satisfactory level