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Steam News4 June 20251y ago

Wishlist launch and updates

Wishlist launched! Well folks, big day here at PandaLoko GameStudio! Today, June 4th, we launched the homepage for the game The Colony, so you can add the game to your wish lists. We look forward to your participation!

In this update1

Full notes

Full A Colonia update

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What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
addedWishlist launched!Well folks, big day here at PandaLoko GameStudio! Today, June 4th, we launched the homepage for the game The Colony , so you can add the game to your wish lists. We look forward to your participation!
changedWishlist launched!In the meantime, we're working on small updates for the release of our playable demo, so stay tuned:
addedUpdates:#added - cemetery map - new enemies: - "screamer" - the enemy's scream deals damage to the player - "soul sucker" - when it gets close to the player it grabs and sucks out the soul, dealing very high damage, you can't kill it, just run away. - system to "see through the enemy's eyes": it is now possible to press a key and possess an enemy quickly (to see its location). This helps you strategize for places where combat is not possible, only escape along a directed path. - sanity system - in-game cutscenes - notify system (picking up items on the map generates notification of the item collected) - Portal-style puzzle (with rays that reflect and trigger a sensor), for a certain part of the "Hospital" map
changedUpdates:#changed - improvements to the initial stage (apartment) - improvements to the inventory system, now containing navigation tabs - improved visual system for multiple inventory filters (helps to filter items of a certain type or several, displaying only the desired types) - makes it possible to hide the hud, but keep notifications on the screen - changed HUD layout, minimalist but keeping missions active - improvements to the weather system
removedUpdates:#removed - punji trap (still being considered for removal)

A Colonia changes

addedWell folks, big day here at PandaLoko GameStudio! Today, June 4th, we launched the homepage for the game The Colony , so you can add the game to your wish lists. We look forward to your participation!
changedIn the meantime, we're working on small updates for the release of our playable demo, so stay tuned:
added#added - cemetery map - new enemies: - "screamer" - the enemy's scream deals damage to the player - "soul sucker" - when it gets close to the player it grabs and sucks out the soul, dealing very high damage, you can't kill it, just run away. - system to "see through the enemy's eyes": it is now possible to press a key and possess an enemy quickly (to see its location). This helps you strategize for places where combat is not possible, only escape along a directed path. - sanity system - in-game cutscenes - notify system (picking up items on the map generates notification of the item collected) - Portal-style puzzle (with rays that reflect and trigger a sensor), for a certain part of the "Hospital" map
changed#changed - improvements to the initial stage (apartment) - improvements to the inventory system, now containing navigation tabs - improved visual system for multiple inventory filters (helps to filter items of a certain type or several, displaying only the desired types) - makes it possible to hide the hud, but keep notifications on the screen - changed HUD layout, minimalist but keeping missions active - improvements to the weather system
removed#removed - punji trap (still being considered for removal)

Wishlist launched!

Well folks, big day here at PandaLoko GameStudio! Today, June 4th, we launched the homepage for the game The Colony, so you can add the game to your wish lists. We look forward to your participation!

In the meantime, we're working on small updates for the release of our playable demo, so stay tuned:

Updates:

## [2.2.1] - May/2025

#added - cemetery map - new enemies:

  • "screamer"
  • the enemy's scream deals damage to the player
  • "soul sucker"

when it gets close to the player it grabs and sucks out the soul, dealing very high damage, you can't kill it, just run away. - system to "see through the enemy's eyes": it is now possible to press a key and possess an enemy quickly (to see its location). This helps you strategize for places where combat is not possible, only escape along a directed path. - sanity system - in-game cutscenes - notify system (picking up items on the map generates notification of the item collected) - Portal-style puzzle (with rays that reflect and trigger a sensor), for a certain part of the "Hospital" map

#changed - improvements to the initial stage (apartment) - improvements to the inventory system, now containing navigation tabs - improved visual system for multiple inventory filters (helps to filter items of a certain type or several, displaying only the desired types) - makes it possible to hide the hud, but keep notifications on the screen - changed HUD layout, minimalist but keeping missions active - improvements to the weather system

#removed - punji trap (still being considered for removal)

Source

Steam News / 4 June 2025

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