HomeGamesUpdatesPricingMethodology
Steam News29 September 201411y ago

Examiner goes hands-on with A City Sleeps!

"What really makes A City Sleeps interesting is how music "drives player projectiles, enemy spawning, movement, and bullet patterns." Essentially every action you make has a musical accompaniment.

Full notes

Full A City Sleeps™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changed"What really makes A City Sleeps interesting is how music "drives player projectiles, enemy spawning, movement, and bullet patterns." Essentially every action you make has a musical accompaniment. Attack, and drums beat. Stop attacking, and the drums stop beating. Enemies follow a musical pattern, which allow you to sometimes anticipate their actions."We got to show the good folks over at Examiner.com our game and they seemed pretty into it! http://www.examiner.com/article/hands-on-a-city-sleeps

"What really makes A City Sleeps interesting is how music "drives player projectiles, enemy spawning, movement, and bullet patterns." Essentially every action you make has a musical accompaniment. Attack, and drums beat. Stop attacking, and the drums stop beating. Enemies follow a musical pattern, which allow you to sometimes anticipate their actions."

We got to show the good folks over at Examiner.com our game and they seemed pretty into it! http://www.examiner.com/article/hands-on-a-city-sleeps

Source

Steam News / 29 September 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.