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Steam News9 September 20169y ago

Investigate the case of the missing woodland girl in the original “A Chair in a Room” short story

Investigate the case of the missing woodland girl in the original “A Chair in a Room” short story – now included in the latest update Now with an expanded storyline, full use of the tracked controllers and a room-scale

Full notes

Full A Chair in a Room : Greenwater update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedInvestigate the case of the missing woodland girl in the original “A Chair in a Room” short story – now included in the latest update Now with an expanded storyline, full use of the tracked controllers and a room-scale option for further immersion and exploration, this experience, which tells the story of the police investigation of a missing girl, has been totally reimagined and is free to all owners of the full length “Greenwater” game and, at around 10-20 mins long, is a great way to demo VR horror to family and friends. The original “A Chair in a Room” was made over 2 years ago for Oculus DK1 and Google Cardboard to test the potential of horror in VR. It was the great reaction to this that led to the creation of the full length game “A Chair in a Room: Greenwater”. In addition to the new story some additional improvements have been made based on community feedback:
addedAdded “Enhance VO” to the optionsThis will reduce the volume of all other sound channels to lift the VO channel. In addition I’ve added a normalise volume of 1.25x to increase overall sound levels across the game. Increased the final trigger size and position in the Swamp boat ride to help make the final reveal easier to trigger.

A Chair in a Room : Greenwater changes

addedInvestigate the case of the missing woodland girl in the original “A Chair in a Room” short story – now included in the latest update Now with an expanded storyline, full use of the tracked controllers and a room-scale option for further immersion and exploration, this experience, which tells the story of the police investigation of a missing girl, has been totally reimagined and is free to all owners of the full length “Greenwater” game and, at around 10-20 mins long, is a great way to demo VR horror to family and friends. The original “A Chair in a Room” was made over 2 years ago for Oculus DK1 and Google Cardboard to test the potential of horror in VR. It was the great reaction to this that led to the creation of the full length game “A Chair in a Room: Greenwater”. In addition to the new story some additional improvements have been made based on community feedback:
addedThis will reduce the volume of all other sound channels to lift the VO channel. In addition I’ve added a normalise volume of 1.25x to increase overall sound levels across the game. Increased the final trigger size and position in the Swamp boat ride to help make the final reveal easier to trigger.

Investigate the case of the missing woodland girl in the original “A Chair in a Room” short story – now included in the latest update Now with an expanded storyline, full use of the tracked controllers and a room-scale option for further immersion and exploration, this experience, which tells the story of the police investigation of a missing girl, has been totally reimagined and is free to all owners of the full length “Greenwater” game and, at around 10-20 mins long, is a great way to demo VR horror to family and friends. The original “A Chair in a Room” was made over 2 years ago for Oculus DK1 and Google Cardboard to test the potential of horror in VR. It was the great reaction to this that led to the creation of the full length game “A Chair in a Room: Greenwater”. In addition to the new story some additional improvements have been made based on community feedback:

Hard reset to Locomotion

(if you accidentally switch off locomotion and can’t reach the options clipboard to reset) Left Ctrl + Left Shift + L

Added “Enhance VO” to the options

This will reduce the volume of all other sound channels to lift the VO channel. In addition I’ve added a normalise volume of 1.25x to increase overall sound levels across the game. Increased the final trigger size and position in the Swamp boat ride to help make the final reveal easier to trigger.

Source

Steam News / 9 September 2016

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