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Full A Castle Full of Cats update
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Repeated intro
Hello, humans!
What changed
- Gameplay
- Fixes
- Maps
- Performance
- UI and audio
A Castle Full of Cats changes
A Castle Full of Cats launched a week ago and we are very happy with the results so far! ːfofino2ː We have been working all the week long on solving small problems and making quality of life changes suggested by you.
Patch notes:
Changed the "back" navigation arrows
The zoom now follows the cursor
Fixed the mouse lag
It's now possible to click and drag on a door without entering it
Tweaked some things on Fofiño's fight to make it more forgiving
Removed the most difficult cats from Fofiño's fight
The hint system now zooms in
Hint particles last longer now
Almost all rooms were optimized
Changed the way the game renders some bigger maps
Fixed some size limits for making the game working on older GPUs
New SFX for Fofiño's door
New SFX for the kittens
Fixed Catchulhu's sign showing the text always in English
It's now possible to exit the map by clicking out the map
New coordinate/zoom when entering some rooms
Changed the Credits tab
Fixed some typos
Fixed achievements not triggering when playing offline
A lot of minor changes that we forgot already ^^
Now on to what really matters!!!
Yesterday was Fofiño's birthday!!! 9 years old of pure joy and shenaningans! ːfofinoː
That's it fur now! Love & Purrs, Devcats ฅ^•ﻌ•^ฅ
Source
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