Steam News4 April 20262mo ago

Patch 1.0.2

Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them.

Full notes

Full A Byte War update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them.

What changed

7 fixes3 additions0 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixes:Fixed medium ground spawner keybind number positioning on all orientations
fixedFixes:Fixed medium ground spawner unit spawn points on all orientations
fixedFixes:Fixed go big or go home ach trigger so it doesn’t happen on tutorial
fixedFixes:Fixed unit switch that breaks after some usage on medium and large ground spawners
fixedFixes:Fixed building on low influence didn’t detect patterns
fixedFixes:Fixed single block pattern detection for wall

Fixes:

  • Fixed medium ground spawner keybind number positioning on all orientations

  • Fixed medium ground spawner unit spawn points on all orientations

  • Fixed go big or go home ach trigger so it doesn’t happen on tutorial

  • Fixed unit switch that breaks after some usage on medium and large ground spawners

  • Fixed building on low influence didn’t detect patterns

  • Fixed single block pattern detection for wall

  • Fixed breacher bug where they just hang without doing anything when attacking

Improvements:

  • Added a note that explains what buildings with a special abilities are when they’re built the first time

  • Added an objective to build them in missions after you unlock one of the buildings with a special ability

Balance changes:

  • Updated A1 The Portal balance, added more time and a few breathers in the enemy spawn

Source

Steam News / 4 April 2026

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