Full notes
Full A Byte War update
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Repeated intro
Hey everyone, another thanks to everyone that sent bug reports and balancing stuff that irked them.
What changed
- Fixes
- Gameplay
- Balance
Fixes:
Fixed medium ground spawner keybind number positioning on all orientations
Fixed medium ground spawner unit spawn points on all orientations
Fixed go big or go home ach trigger so it doesn’t happen on tutorial
Fixed unit switch that breaks after some usage on medium and large ground spawners
Fixed building on low influence didn’t detect patterns
Fixed single block pattern detection for wall
Fixed breacher bug where they just hang without doing anything when attacking
Improvements:
Added a note that explains what buildings with a special abilities are when they’re built the first time
Added an objective to build them in missions after you unlock one of the buildings with a special ability
Balance changes:
Updated A1 The Portal balance, added more time and a few breathers in the enemy spawn
Source
Changelog.gg summarizes and formats this update. How we read updates.