Full notes
Full A Bumpy Ride update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Updates:
Added free cam mode (available only after full in-game task completion). Initially this was developed for devs to capture in-game footage for trailers, but we decided to make this available for everyone. There are only keyboard controls as this was only intended for capturing footage on a computer. I recommend re-binding the WASD controls for the train to alternative keys (TFGH are what Nathaniel used), as the free cam uses the arrows/WASD keys to control.
Camera Controls:
F5: Toggle free cam mode F6: Toggle looking at engine F7: Toggle following relative to engine position WASD/Arrows: Movement Q/E: Up/Down Movement Scroll: Change camera movement speed
Changes:
Removed penalty for accidentally splitting NPC train
Decreased "sight cone" size for NPC trains
Decreased collision box size for NPC trains
Increased freight dropoff zone size
Allowing NPC trains to switch automatic switches
Removed Shareholder request for avoiding all tunnels
Reworked the deep forest "too dark to navigate" sequences & camera effects
Added an NPC sight blocker at Aurora wye so it can be used for letting them pass you
Updated Quest Line text to better hint at current tasks
Updated Import/Export Menu with text stating all freight must be present upon delivery.
Bugfixes:
Fixed tornado not always being registered for Shareholder request
Fixed freight items being flat if previously ice
Fixed freight ticket not disappearing when UI toggled off
Fixed Shareholder not registering all tunnels
Fixed signs triggering too many times during lag spike
Signal by Misty Creek Tunnel no longer references a Blowhistle Signal Block
Fixed broken Big Fella passing tracks
Source
Changelog.gg summarizes and formats this update. How we read updates.
