What changed
1 fix0 additions0 changes0 removals
fixedbugfixes -fixed boss puzzle not spawning reinforcements -ranged attacker+abomination bug fixed -progression labels showed incorrect information -several descriptions fixed -carrot/goggles, orcgineer, scarecrow, giants belt, fire wand balance -easy mode hag boss was too easy. Normal mode spawns big elemental every turn, easy one now alternates between spawning small and big elementals every turn -normal orcgineer boss now spawns 3 starting pods instead of 2. easy orcgineer boss now spawns 1 starting pod instead of zero -fire archon boss is reworked
A Bit of Tactics changes
fixedbugfixes -fixed boss puzzle not spawning reinforcements -ranged attacker+abomination bug fixed -progression labels showed incorrect information -several descriptions fixed -carrot/goggles, orcgineer, scarecrow, giants belt, fire wand balance -easy mode hag boss was too easy. Normal mode spawns big elemental every turn, easy one now alternates between spawning small and big elementals every turn -normal orcgineer boss now spawns 3 starting pods instead of 2. easy orcgineer boss now spawns 1 starting pod instead of zero -fire archon boss is reworked
bugfixes -fixed boss puzzle not spawning reinforcements -ranged attacker+abomination bug fixed -progression labels showed incorrect information -several descriptions fixed -carrot/goggles, orcgineer, scarecrow, giants belt, fire wand balance -easy mode hag boss was too easy. Normal mode spawns big elemental every turn, easy one now alternates between spawning small and big elementals every turn -normal orcgineer boss now spawns 3 starting pods instead of 2. easy orcgineer boss now spawns 1 starting pod instead of zero -fire archon boss is reworked