Full notes
Full A Beaver's Tale update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
- Performance
A Beaver's Tale changes
Hi everyone!
I have worked hard to get some new updates and important bug fixes for A Beaver's Tale. Some folks who speed run the game, and some others who play tested brought these issues to my attention, so thank you kindly! A Beaver's Tale is better because of you :)
Here is the list of improvements in version 1.1:
The game has been upgraded to the newest, stable Godot engine version (4.3).
FXAA anti-aliasing is now enabled for the game, removing some of the jagged edges.
The various bugs involving saving have been fixed. This includes the "Delete Save Data" button which allows you to make a new game anywhere inside A Beaver's Tale (nice for speed runners!)
There's a new loading screen now between the various game modes - this makes the transition much smoother.
Buckey's movement speed has been fixed. He used to move slowly vertically, but really fast horizontally.
Fishing has been fixed. There were some edge cases where fishes were de-spawning, making it really hard to get the fishing achievement.
Bugs involving logs and the final cut scene have been fixed.
Terrain flattening has been removed from build mode, since it seems people weren't using it, and it causes issues with the grass "disconnecting".
An issue that occurred sometimes when the game closed has been fixed. This is one of the main reasons performance has really improved!
Thanks for hanging in there, and I hope you enjoy the updates!
Michael
Source
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