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Steam News15 November 20214y ago

To-do list (updated)

Now the game enters early access. Let's revisit last month's to-do list, and see what to do next: To-do list: 1. Edge case test We decided to test every possible test case instead. 2.

Full notes

Full A=B update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Workshop
  • Gameplay
changedTo-do list: 1. Edge case test We decided to test every possible test case instead. 2. English translation for chapter 3 and later Done. 3. Minimal challenge for chapter 3 and later. Actually, playtesters did better than I expected. Many levels in the game's minimal challenge isn't set as the real minimal value. Overbest the given value will unlock an achievement. 4. A story about how A=B and Pangu Project is created I'm never a good writer, nor a fluent english speaker. At least, the story is better than none. 5. User manual (pdf) In a thematical way. 6. Hotkeys and mouse wheel support Wait, this is on my to-do list? 7. Achievements Done. 8. Level editor and steam workshop support Will be available during early access. 9. Sound effect (Don't expect more sound effects than Understand) Unsure if we'll have one. 10. Minor UI tweak That's the endless quest.
added-- And, the future: Understand will get an update after A=B's full release. I have a few ideas for a new chapter, but I'm not sure if it would work. Sorry, I have a few ideas for Understand 2. New ideas have to be saved for that purpose. At least there will be an update for extra save slots.
changedI changed my mind. Artless Games' next game will be an auto-generated minesweeper, currently named "10 Minesweeper Variants".
addedWhat to do next: 1. Bug fix. (if any) 2. Mac support. 3. Workshop support. 4. Undecided new features. 5. Take a break. 6. Next game.

A=B changes

changedTo-do list: 1. Edge case test We decided to test every possible test case instead. 2. English translation for chapter 3 and later Done. 3. Minimal challenge for chapter 3 and later. Actually, playtesters did better than I expected. Many levels in the game's minimal challenge isn't set as the real minimal value. Overbest the given value will unlock an achievement. 4. A story about how A=B and Pangu Project is created I'm never a good writer, nor a fluent english speaker. At least, the story is better than none. 5. User manual (pdf) In a thematical way. 6. Hotkeys and mouse wheel support Wait, this is on my to-do list? 7. Achievements Done. 8. Level editor and steam workshop support Will be available during early access. 9. Sound effect (Don't expect more sound effects than Understand) Unsure if we'll have one. 10. Minor UI tweak That's the endless quest.
added-- And, the future: Understand will get an update after A=B's full release. I have a few ideas for a new chapter, but I'm not sure if it would work. Sorry, I have a few ideas for Understand 2. New ideas have to be saved for that purpose. At least there will be an update for extra save slots.
changedI changed my mind. Artless Games' next game will be an auto-generated minesweeper, currently named "10 Minesweeper Variants".
addedWhat to do next: 1. Bug fix. (if any) 2. Mac support. 3. Workshop support. 4. Undecided new features. 5. Take a break. 6. Next game.

Now the game enters early access.

Let's revisit last month's to-do list, and see what to do next:

To-do list:

  1. Edge case test We decided to test every possible test case instead.
  2. English translation for chapter 3 and later Done.
  3. Minimal challenge for chapter 3 and later. Actually, playtesters did better than I expected. Many levels in the game's minimal challenge isn't set as the real minimal value. Overbest the given value will unlock an achievement.
  4. A story about how A=B and Pangu Project is created I'm never a good writer, nor a fluent english speaker. At least, the story is better than none.
  5. User manual (pdf) In a thematical way.
  6. Hotkeys and mouse wheel support Wait, this is on my to-do list?
  7. Achievements Done.
  8. Level editor and steam workshop support Will be available during early access.
  9. Sound effect (Don't expect more sound effects than Understand) Unsure if we'll have one.
  10. Minor UI tweak That's the endless quest.

The game will enter early access after step 7. In late October or early November, I hope so. Obviously, 15th Nov counts as early November.

Early access should last for a month if everything goes well. Maybe two?

--- And, the future: Understand will get an update after A=B's full release. I have a few ideas for a new chapter, but I'm not sure if it would work. Sorry, I have a few ideas for Understand 2. New ideas have to be saved for that purpose. At least there will be an update for extra save slots.

Depending on if Pangu Project is well received, our next game will be a dice game or a puzzle game.

I changed my mind. Artless Games' next game will be an auto-generated minesweeper, currently named "10 Minesweeper Variants".

Just imagine something like: "Normal minesweeper rules apply. All mines form a snake. The snake are connecting cells of width 1. It never touches itself horizontally or vertically."

We'll share more details later.

---

What to do next:

  1. Bug fix. (if any)
  2. Mac support.
  3. Workshop support.
  4. Undecided new features.
  5. Take a break.
  6. Next game.

Source

Steam News / 15 November 2021

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