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Steam News6 November 202510mo ago

Development Update #2

Incoming transmission for all our agents! The second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!

In this update5

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Full A.A.U. Black Site update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Security
  • Performance
  • Store
addedThe second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!
added💥 M83/93 Magnum RevolverAs a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.
added💥 M83/93 Magnum RevolverYou got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.
changed💥 M83/93 Magnum RevolverNote: This weapon replaces the placeholder revolver currently seen in-game.
added🛠️ New Material ShaderGears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.
changed🛠️ New Material ShaderThe visual cue from below should make this update easier to understand!

A.A.U. Black Site changes

addedThe second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!
addedAs a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.
addedYou got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.
changedNote: This weapon replaces the placeholder revolver currently seen in-game.
addedGears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.

Incoming transmission for all our agents!

The second devlog has just dropped. Today, we'll be showcasing the brand-new M83/93 Magnum Revolver, shaders, AI behavior, and a good amount of updates for Chapter 2!

💥 M83/93 Magnum Revolver

As a special agent with complex training, it never hurts to have an extra arsenal. The gunsmiths (in this case, us) have introduced a new batch of crates containing something reminiscent of the Wild West.

You got it! The new Serbian weapon is coming to A.A.U. Black Site. This powerful .357 Magnum revolver will provide players with some (false) sense of security while exploring the forests and surrounding areas of Uzovnica.

Note: This weapon replaces the placeholder revolver currently seen in-game.

🛠️ New Material Shader

Gears are always on to make the experience of our players an enjoyable one. Hence, we've written a new material shader for surfaces that uses noise to break up tiling and improve overall visual quality.

The visual cue from below should make this update easier to understand!

🛠️ Dynamic Rain

Second chapter is heating up so much that some rain is needed for cooling. We are working on a dynamic rain system with droplets that react realistically while interacting with different material types and positioning.

Any ☔ rain enjoyers in the chat?

🛠️ Chapter 2 Lighting

To improve the visual standard and atmosphere in Chapter 2, we've upgraded our lighting system to a fully dynamic screen-space global illumination system that aims for accurate and responsive indirect lighting with detailed secondary shadows.

If you remember our first Development Update #1, we talked a little bit about parts of our lighting system in there as well.

https://store.steampowered.com/news/app/3607440/view/617681009992796278?l=english

It's only fitting that Chapter 2 will also be receiving the same type of love!

🪫 Before:

🔋 After:

🤖 AI Behavior: Thug Enemies

You are on a dangerous mission so danger must be present. We made several adjustments to how the in-game NPCs/AI behave to better simulate combat.

The new thug enemies use different tactics compared to the ones players are used to. These enemies will check any possible hiding spot, securing corners as they pass by.

Note: Due to the limitations for the GIF conversion and for us to not sacrifice a lot of quality, the showcase here is normally shorter than the actual 34-second clip. Don't hesitate to join our Discord to check the original one out if you are interested!

Thank you so much for reading our second development update. If you wish to support this small indie team made of Serbian friends, please wishlist A.A.U. Black Site on Steam and continue following our progress.

Your feedback means a lot and we wouldn't be able to do what we're doing without your presence.

🧸 Raspberry Studio

https://store.steampowered.com/app/3607440/AAU_Black_Site/

Source

Steam News / 6 November 2025

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