Full notes
Full 9th Sentinel Sisters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Thank you for playing "9th Sentinel Sisters."
This update introduces new features including dashing, skills, and attributes.
We hope you continue to enjoy "9th Sentinel Sisters."
Introducing New Features
Battle
Added Dash
High-speed movement to evade enemies
Added skills for each character
Two types: passive skills that activate automatically, and active skills that can be triggered at any time
Passive Skills
Accelerator (Saika): Increases dash count
Bomber (Nina): Defeated enemies occasionally explode
Spike (Tetra): Knocks back enemies at the dash landing point
Active Skills
Deadly (Yayoi): Fires an enhanced New Wave
Limit Boost (Fem): Guarantees critical hits for a set duration and increases movement speed
Doom (Rei): Forces reload, shortens weapon reload time for a set duration
Added Attributes to Weapons
Three types: Bullet-type, Energy-type, Physical/Explosive-type
Steam post image
Added new parts corresponding to the new attributes
Added self-destructing enemies
Improved Game Experience
Changed the map confirmation screen to display tile descriptions when hovering the cursor over a tile
Other
Added various texts
Minor bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
