Full notes
Full 9th Dawn III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
I have implemented a simple method to rebind the buttons on keyboard. Please note this feature is fairly experimental - in that, it is functional, with a few limitations. I wanted to just include it as soon as it was functional to allow people to use it if the default controls made the game unplayable.
The limitations are: - The game graphics are NOT updated. Ie. it will still say "Press E to interact" even if you bind with "G"
The player has no accerlation/decelleration. They just run at full speed instantly (minor cosmetic)
The interface requires you to just input a button 1 at a time, as instructed - instead of a list. This will most likely not change, as it is the simplest way to implement a feature that you are likely only ever going to use once, after that it will autosave/load the settings and you never have to do it again.
Thank you! If you have problems, please let me know.
Source
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