Full notes
Full 999 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
After showing our game at EGX, we've had the great fortune of seeing so many people play 999 (and drive themselves crazy in the process!) What we've also noticed is a few things that we've needed to fix and a few suggestions we've taken on board! NEW
You can now move by clicking anywhere on the screen rather than just on the player
You can now move much faster through the time trial scores by holding down the mouse button
You can now change the indicator that comes from the player when you're ready to move in the "Effects" menu to make it more obvious if needed
You can now change the movement line indicator in the "Effects" menu to be either a dot, a square or a dash
ALL NEW Tutorial, the tutorial has been overhauled and is now MUCH better
FIXED
Timed & button blocks timing out on top of you will now properly kill you instead of sometimes just trapping you
Freshly spawned break-blocks will not be destroyed again if a bomb is still exploding after you've died
Gravity Boxes now take the colour of the primary colour scheme, rather than the secondary so that they will stand out a bit more
Amended Level 012 to allow better maneuverability
Amended Level 123 to fix minor bug
Amended Level 124 to fix 'quick exit' trick
Amended Level 127 to be 'slightly' easier
Amended Level 135 to be 'slightly' easier
Amended Level 184 to allow better maneuverability
Amended Level 200 to allow better maneuverability
Removed some minor left-over testing elements within game-play
If YOU notice any glitches or bugs, PLEASE get in touch and we'll be all over it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
