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Full 90 Minute Fever - Online Football (Soccer) Manager update
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What changed
- Gameplay
90 Minute Fever - Online Football (Soccer) Manager changes
Hi everyone
Big update for you this month! It includes some very significant Match Engine improvements with the aim of making more attributes more important and improving the general flow of the game. We also aim to make the match experience more enjoyable and rewarding to encourage managers to play matches ‘live’ and have added a couple of new features that will make playing those matches all the more important.
Enhancing the match experience further is a brand new Hot/Cold Player feature. This new feature will give you more things to consider in each match and make playing matches ‘live’ more important as you potentially try to tailor your tactics to which players are on form!
Also in this update is another brand new feature: Player Traits. Players who graduate fully scouted from your academy are awarded special traits. We won’t list out what they are… but there are a number of these to be discovered! The new feature will better reward managers who interact with the academy process and give additional reasons why bringing youth through is a very feasible alternative to the transfer market approach.
To ensure that academies are more accessible for managers who do not upgrade their academy or newer players who are as yet unfamiliar with academies, a couple of changes have been made to make these easier to get to grips with. The ability to see which attributes are next to be revealed and the ability to see the overall/ceiling of the player for fully revealed players is now available for trials that haven’t been upgraded.
We've also added the option to convert unused Youth Recruitment Points into Development Points for graduates. This gives managers more flexibility to develop academy players instead of relying solely on the transfer market.
This update also includes a much-requested addition: a Club Profile *** area for every team. This will allow teams to easily show off their achievements/trophies, and in addition, it shows details of each team’s current league position, recent results and most recent lineup/formation at a glance. *** Please Note: A last minute issue has prevented us from deploying this area - we will be doing a follow-up release in the next week or so to get this into the game! ***
Finally, this update includes various smaller tweaks, visual improvements, and bug fixes. A detailed list of the main changes follows below.
Match Engine Update
Big Match Engine Update, including lots of changes to the core Match Engine.
This includes balancing changes to the majority of attributes.
Too many changes to list here. Try it out to see what has changed!
Hot / Cold Player feature
In every match, each team will have 2 ‘hot’ players and 2 ‘cold’ players in their starting lineup. Hot players receive a boost to every attribute. Cold players receive a reduction to every attribute.
Each team will also have 1 ‘hot’ player and 1 ‘cold’ player on the substitutes bench.
You find out which of your players are hot and cold at half-time. At this point you can use this extra information to better enhance your decision-making.
You only find out which of your players are hot and cold, NOT your opposition’s players.
Bot teams do not have hot/cold players. All bot player attributes are unaffected by this change.
The new Player Traits system will interact with the Hot/Cold Player system. Find out how when you have players with these!
Player Traits Feature
Player Traits affect various things in the matchday experience.
Source
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